Topic Index: Difference between revisions

From Hydrogenaudio Knowledgebase
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*[[ALAC|Apple Lossless]]
*[[ALAC|Apple Lossless]]
*[[ALS|MPEG-4 Audio Lossless Coding]]
*[[ALS|Audio Lossless Coding]]
*[[DTS-HD|Digital Theater Sound Lossless]]  
*[[DTS-HD|Digital Theater Sound Lossless]]  
*[[FLAC|Free Lossless Audio Compressor]]
*[[FLAC|Free Lossless Audio Compressor]]

Revision as of 18:24, 31 October 2006

  • For a more structured 'table of contents', use the Categories List.
  • Please see this thread for a discussion of the future structure of this wiki. If you have thoughts, comments, suggestions, etc., please join in this discussion. In the meantime, please feel free to fill in gaps in the information below.
  • See also the style related discussion thread in the forums.


General Information

General Guides

EAC Guides

CDex Guides

MP3 Guides

AAC Guides

  • AAC FAQ frequently asked questions in reguard to AAC.
  • AAC Guides guides for using the numerous AAC implementations (Apple Itunes, Nero, etc)

Vorbis Guides

Audio Codecs

Lossy

Lossless

Metadata (Tags)


Media Extractors

CD Extractors

DVD Extractors

Media Players

Windows

Linux/BSD

Mac OS X (Non-BSD Specific)

Other


Audio Editors

Windows

Linux/BSD

Mac OS X (Non-BSD Specific)

Other

  • Timidity++ (MIDI to PCM (WAV) converter)
    Timidity++ synthesizes MIDI files (sequences) in real-time using Gravis UltraSound Soundfont patches (loosly based upon Wavetable Synthesis) to common digital audio file formats such as, WAV, AU, AIFF, Ogg Vorbis, FLAC, etc. Useful for those who want to bypass FM Synthesizers on their sound card's to hear MIDI sequence as it was intended to be heard.)


Testing Software

Subjective Perceptual

Objective

Note: Might be good to put something here about the problems of quality comparisons using graphs, frequency sweeps, etc.


Audio Hardware

PC Audio

Notebook Audio

Firewire

HiFi

MIDI Interfaces

  • M-Audio MIDISport Uno 1x1
  • M-Audio MIDISport 2x2
  • MOTU 5x5 Micro Lite
  • MOTU Fastlane USB

Digital Audio Players

Portable Flash

(These players make use of a internal flash drive.)

Portable HD

(These players make use of a internal harddrive.)

Portable CD

Car Players

(Car stereos that can read MP3, Vorbis, WMA, etc.).

Firmware

Audio Theory

Analog Audio

Digital Audio

Testing Methodology


Audio Development

note: Let's start with basic development tools (compilers, engineering tools, dev. libraries) until we think of more tools to add. I am also adding external links to books, tutorials, etc under resources.

Tools

  • MATLAB 7.0 commercial software for algorithmic design, developement, engineering, and scientific computing. (multi-platform support)
  • GNU Octave open-source alternative software (GPL) to MATLAB for numerical computations, engineering, and scientific computing. (multi-platform support)
  • FFTW Is a C subroutine library for computing the Discrete Fourier transform (DFT) in one or more dimensions on real and complex inputs.
  • GCC THE GNU compiler collection for C, C++, Objective-C, Fortran, Java, and Ada.
  • GNU Emacs an extensible, customizable, self-documenting real-time display editor. Great for writing all types of source code especially on Unix. (multi-platform support)
  • DevCPP free front-end IDE and compiler for the C and C++ languages. Delphi and C source code available. (Win 9x, NT, 2000, and XP)

Resources

  • Scientific/R&D Forums for Psychoacoustic, DSP, Electrical Engineering, theory, and coding related questions. (most questions are generally answered)
  • AES The Audio Engineering Society website. Home of year-round world AES conferences.
  • DSP Tutorials this site provides another good introduction in to the area of DSP.
  • Music-DSP source-code archive for analysis, filters, effects and synthesis. (C, C++, and Java code)
  • HRTF A database of measurements and research papers on Head Related Transfer Functions for 3D-Audio. (PDF, Audio)
  • MIDI Specifications MIDI 1.0, the new MusicXMF specification, and SP-MIDI for third generation 3GPP mobile devices (PDF)
  • OpenAL a beginners tutorial on writing code using OpenAL for audio programming in computer games and other applications. (C, C++).
  • ALSA Project (Advanced Linux Sound Architecture) bringing audio and MIDI capabilities to Linux.
  • A Really friendly guide to Wavelets A good introduction to wavelets aimed towards engineer, requires a fair amount of background knowledge.

Books/Research

Audio Resources

Websites

Note: Let's include a small description to the side for now, so that we have something to work with when this section becomes large enough for its own page

Articles/Debates

Listening Tests

Other Topics

Video

Container formats

Glossary



Introduction & User Guides

A starting place for new users to audio, with guides to compression and CD ripping and a glossary of all common terms.


Audio Codecs

Pros/cons, Recommended settings, Useful tools, etc.


Container Formats

What is a container format?


Audio Hardware & CD Ripping


Tests


Downloads

Where to obtain the software discussed in HAK.


Using the wiki

  • Wiki User Guide
  • Play around at the Sandbox to try your formatting skills. Everything goes here and everything can/may be deleted.
  • Read about what a Wiki is.
  • Contributors should read editing help.