Advanced Audio Coding
From Hydrogenaudio Knowledgebase
Advanced Audio Coding (AAC) forms part of the latest specifications from the MPEG committee, and is their official successor to the popular MP3 format. As with MP3, the AAC format is an international standard, and is backed by several big-name companies, including Dolby, Sony and Nokia.
With the 13 years that had passed since the creation of the MP3 format, many improvements had been realised leading to a seemingly complex specification with several flavours of AAC available. To potentially add to the confusion, AAC is usually wrapped inside an MP4 container to provide tagging and seeking benefits. For this reason, AAC can also be referred to as MP4 audio.
There are several AAC encoders to choose from, coming from large names such as Apple (iTunes and QuickTime AAC), Real Networks and Nero AG (Creators of Nero Burning Rom), or the open source FAAC which is analogous to the LAME encoder. AAC is supported on some hardware players, most notably the Apple iPod and some cell phones, and is available in Apple's online store.
Recent developments have led to AACplus which is able to give subjectively good results at low bitrates. The website Tuner2 has several Internet radio stations which are sending out streams at low rates – such as 40 kbps – and some of these are surprisingly good considering the bit rates used.
- An international standard approved by the ISO
- Flexible: supports several sampling rates (8000–96000 Hz), bit depths, and multichannel (up to 48 channels)
- Several implementations, including free and high quality ones (iTunes or Nero Digital)
- Reaches transparency in most samples and for most users at around 150 kbps
- Part of MPEG-4 specs
- Anyone can create its own implementation (specifications and demo sources available)
- Some portable players support it (Philips Expanium, Apple iPod, cell phones from Nokia, Sony Jukebox)
- Problem cases that trip out all transform codecs
- Heavily patented
- Increased complexity
- AAC comes in different "flavors" (object types: AAC LC, AAC HE, AAC PS etc.). Many (especially portable) players only support LC (at the moment) so you can have files that are valid but your player won't play them or play at a reduced quality.
 Technical Information
AAC stands for 'Advanced Audio Coding' and is part of the MPEG-4 Systems Standard. Originally known as MPEG-2 Non-Backwards Compatible (As apposed to MPEG-2 Backwards Compatible) it is the succesor to MPEG-1/2 Layer III (MP3). It uses the MP4 container (which is based on Apple's MOV container) to store metadata (i.e. tag information).
As part of the MPEG-4 Systems Standard, an AAC encoded file can include up to 48 full-bandwith audio channels (up to 96 kHz) and 15 Low Frequency Enhancement channels (limited to 120 Hz) plus 15 data streams.
AAC encoding methods are organised into Profiles (MPEG-2) or Object Types (MPEG-4). These different Object Types are not necessarily compatible with each other and may not be playable with various decoders. Some of the various Object Types are:
- MPEG-2 AAC LC / Low Complexity
- MPEG-2 AAC Main
- MPEG-2 AAC SSR / Scalable Sampling Rate
- MPEG-4 AAC LC / Low Complexity
- MPEG-4 AAC Main
- MPEG-4 AAC SSR / Scalable Sampling Rate
- MPEG-4 AAC LTP / Long Term Prediction
- MPEG-4 AAC HE / High Efficiency
- MPEG-4 AAC LD / Low Delay
Different Object Types vary in complexity. Some take longer to encode/decode as a result of the different complexities. Furthermore, the benefits of the more complex profiles are often not worth the CPU power required to encode/decode them. As a result the Low Complexity/LC Object Type has become the profile used by most encoders and supported by most decoders. However, the High Efficiency (HE) Object Type has become more popular recently with its addition to the Nero and Quicktime AAC encoder.
Currently all players support the LC Object Type, although some will work on only MPEG2 or MPEG4 streams. Players based on the FAAD2 decoder (eg. foobar2000, Winamp plugins) support almost all Object Types including HE AAC. 3ivX also supports all Object Types except SSR.
 Technologies used for compression
- Huffman coding
- Quantization and scaling
- M/S matrixing
- Intensity stereo
- Channel coupling
- Backward adaptive prediction
- Temporal Noise Shaping (TNS)
- Modified Discrete Cosine Transform (IMDCT)
- Gain control and hybrid filter bank (polyphase quadrature filter (IPQF)+IMDCT)
- Long Term Prediction (LTP) – MPEG4 AAC only
- Perceptual Noise Substitution (PNS) – MPEG4 AAC only
- Spectral Band Replication (SBR) – HE AAC
- Parametric Stereo (PS) – HE AAC
 Encoders / Decoders (Supported Platforms)
- Nero AAC (Win32 and Linux under Wine)
- QuickTime AAC (Win32/MacOS X)
- FAAC FAAD (Multiplatform)
- HHI/zPlane Compaact! (Win32)
- PsyTEL (Win32)
- aacplusenc (Multiplatform)