Difference between revisions of "TAK"

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| website = [http://www.thbeck.de/Tak/Tak.html ThBeck.de/Tak/Tak.html] ''(german)''
 
| website = [http://www.thbeck.de/Tak/Tak.html ThBeck.de/Tak/Tak.html] ''(german)''
 
}}
 
}}
== General aspects of the format ==
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== Description ==
 
'''TAK''' ('''T'''om's lossless '''A'''udio '''K'''ompressor) is a lossless audio compressor which promises compression performance similar to [[Monkey's Audio]] "High" and decompression speed similar to [[FLAC]]. While the basic format is ready and safe to use, many features such as internal tagging, playback support for other players are yet to be implemented.
 
'''TAK''' ('''T'''om's lossless '''A'''udio '''K'''ompressor) is a lossless audio compressor which promises compression performance similar to [[Monkey's Audio]] "High" and decompression speed similar to [[FLAC]]. While the basic format is ready and safe to use, many features such as internal tagging, playback support for other players are yet to be implemented.
  
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== Hardware and software that support TAK ==
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== Hardware and Software That Support TAK ==
 
=== Hardware ===
 
=== Hardware ===
 
* None
 
* None
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   takc -e -p0 [input file]
 
   takc -e -p0 [input file]
  
'''TAK performance Graph'''
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===TAK Performance Graph===
[[Image:TAK_performance_graph.png|center|TAK performance Graph]]
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[[Image:TAK_performance_graph.png|frame|center|Graph showing encoding and decoding rate against compression, using data from Synthetic Soul's test on TAK 1.0.1<br />(see [[TAK#External_Links|External Links]])]]
  
== using TAK ==
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=== TAK with Foobar2000 ===
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== Using TAK ==
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=== TAK with [[Foobar2000]] ===
 
* Copy the takc.exe to your [[foobar2000]] directory
 
* Copy the takc.exe to your [[foobar2000]] directory
 
* Go to File -> Preferences -> Tools -> Converter
 
* Go to File -> Preferences -> Tools -> Converter
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== Frequently asked questions ==
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== Frequently Asked Questions ==
 
* Is the codec safe for use?
 
* Is the codec safe for use?
 
: Yes. To check, convert a WAVE to TAK and back and compare the two (or use foobar's bitcompare tool).
 
: Yes. To check, convert a WAVE to TAK and back and compare the two (or use foobar's bitcompare tool).
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== External links ==
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== External Links ==
 
* [http://www.thbeck.de/Tak/Tak.html TAK: Homepage] (german)
 
* [http://www.thbeck.de/Tak/Tak.html TAK: Homepage] (german)
 
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=54160 TAK: Release Announcement / Discussion Thread on HA] (english)
 
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=54160 TAK: Release Announcement / Discussion Thread on HA] (english)

Revision as of 05:39, 3 May 2007

Description

TAK (Tom's lossless Audio Kompressor) is a lossless audio compressor which promises compression performance similar to Monkey's Audio "High" and decompression speed similar to FLAC. While the basic format is ready and safe to use, many features such as internal tagging, playback support for other players are yet to be implemented.

Features

  • High compression
  • Fast compression and decompression speed
  • Streaming support
  • Error tolerance
    • Single bit error will never affect more than 250 ms
  • Error detection
    • Each frame protected by a 24-bit checksum (CRC)

Pros

  • Fast encoding speed
    • TAK "Extra" encodes as fast as FLAC -8 while providing better compression
    • TAK "Turbo" encodes several times faster than FLAC -8 while providing better compression
  • Fast decompression speed (on par with FLAC / WavPack)
  • Good compression levels (on par with Monkey's Audio High)
  • Error Robustness
  • Fast Seeking

Cons

  • Closed Source (at the moment)
  • No hardware support
  • Very limited software support (Only Winamp & Foobar2000 plugins at the moment)


Hardware and Software That Support TAK

Hardware

  • None

Software

  • TAK SDK 1.0.3 - Software Development Kit for TAK here
  • Winamp Plugin 1.0.2 here
  • foo_input_tak, TAK decoder for Foobar2000 here
  • MP3tag - universal tag editor with support for TAK


Recommended Settings

  • Default compression: "default" is the most attractive setting. (At compression levels close to Monkey's Audio High (<0.4% difference), it is able to encode more quickly.)
 takc -e [input file]
  • Highest compression: "Extra" preset with "Maximum" switch. (This will create files which are comparable in size to file created using Monkey's Audio High.Decompression speed is comparable to WavPack Normal.)
 takc -e -p4m [input file]
  • Fastest compression: "Turbo" preset (This will create files which are comparable in size to Monkey's Audio Fast or WavPack High. Decompression speed is comparable to FLAC 0.)
 takc -e -p0 [input file]

TAK Performance Graph

Graph showing encoding and decoding rate against compression, using data from Synthetic Soul's test on TAK 1.0.1
(see External Links)


Using TAK

TAK with Foobar2000

  • Copy the takc.exe to your foobar2000 directory
  • Go to File -> Preferences -> Tools -> Converter
  • Set it up as shown:
TAK Encoder with Foobar

NOTE: replace the -p4 with the desired compression level.

  • Use APEv2 tagging (will be used as internal tagging)

TAK with EAC

Wiki guide to use TAK with EAC


Future Features

  • Unicode support
  • Piping support
  • MD5 audio checksums for verification and identification
  • A German version
  • Embedded cue sheets
  • Embedded cover art
  • Multichannel audio


Frequently Asked Questions

  • Is the codec safe for use?
Yes. To check, convert a WAVE to TAK and back and compare the two (or use foobar's bitcompare tool).
  • Why should I use TAK?
TAK offers high compression ratios with great decoding rates.
  • What can I compress with TAK?
TAK 1.0 can compress any integer-format (up to 24 bits per channel) PCM Windows Waveform file (.wav). Since piping support has not been added yet, you must convert your lossless files to wav first to convert to TAK.
  • What about hardware support?
None at the moment. Although, Turbo, Fast and Normal are the candidates for hardware playback.
  • When will the source be opened?
Yes, TAK will be open-source, as soon as the code is ported to C or C++ and documented. However, Thomas has mentioned that he would like to improve the codec before opening the source.


External Links