Editing Foobar2000:Components/Chronial's Coverflow (foo chronflow)

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; Cache Size: The number of covers that will be cached. This should always be larger than the number of covers displayed at once, because otherwise there will be uploading at nearly every frame what might slow down you rendering severely. But setting this to high might be too much for your GPU memory, thus slowing down you whole system.
 
; Cache Size: The number of covers that will be cached. This should always be larger than the number of covers displayed at once, because otherwise there will be uploading at nearly every frame what might slow down you rendering severely. But setting this to high might be too much for your GPU memory, thus slowing down you whole system.
 
; Maximum Texture Size: The maximum sidelength for the textures. All covers will be shrinked to fit in a square with this sidelength. Decreasing this setting will lower the needed GPU memory as well as the upload time. Note that, depending on your GPU this might be rounded down to the next power of two. You have to reload the texture cache for this to take effect (do this by pressing ctrl+F5 in the panel).
 
; Maximum Texture Size: The maximum sidelength for the textures. All covers will be shrinked to fit in a square with this sidelength. Decreasing this setting will lower the needed GPU memory as well as the upload time. Note that, depending on your GPU this might be rounded down to the next power of two. You have to reload the texture cache for this to take effect (do this by pressing ctrl+F5 in the panel).
: You should try to set this to the size the covers actually have inside the panel. This can heavily increase texture quality, since the shrinking done during loading produces way better quality than shrinking done during rendering
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: You should try to set this to size the cover actually have inside the panel. This can heavily increase texture quality, since the shrinking done during loading produces way better quality than shrinking done during rendering
 
; Enable Texture Compression : This will quite heavily reduce the amount of GPU memory used by the covers (on my system it went down to 1/6), but will also increase the texture uploading time.
 
; Enable Texture Compression : This will quite heavily reduce the amount of GPU memory used by the covers (on my system it went down to 1/6), but will also increase the texture uploading time.
 
; Texture Loading Thread Priority: You can decrease the priority of the texture loading. You can try to change this when you experience slow rendering, but the default should be alright in most cases.
 
; Texture Loading Thread Priority: You can decrease the priority of the texture loading. You can try to change this when you experience slow rendering, but the default should be alright in most cases.

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