Vorbis

From Hydrogenaudio Knowledgebase
Revision as of 01:56, 19 June 2005 by Rjamorim (talk | contribs) (Please don't link directly to binaries at RareWares or elsewhere, as we risk leading people to a 404 when the version changes.)

Introduction

Ogg Vorbis (www.vorbis.com) is a fully open, non-proprietary, patent-free (subject to speculation), and royalty-free, general-purpose compressed audio format for mid to high quality (8khz-48.0kHz, 16+ bit, polyphonic) audio and music at fixed and variable bitrates from 16 to >256 kbps/channel. This places vorbis in the same competitive class as audio representations such as MPEG-4 (AAC), and similar to, but higher performance MP3, twinvq (VQF), WMA and PAC.

Vorbis is the first of a planned family of Ogg multimedia coding formats being developed as part of Xiph.org's ogg multimedia project.

Informal listening test suggests Vorbis to be comparable to MPEG-4 AAC at most bitrates and MPC at 128 kbps. Transparency is generally reached at about 150-170 kbps (-q 5) (with some exceptions). The encoder is reasonably young and unoptimized, so further improvements can always be expected.

Unfortunately, Xiph.org has failed to improve Vorbis at a steady rate since its initial 1.0 release in July 2002 (due to other developement projects and time constraints). Since then development has been lead by other coders such as Garf and Aoyumi. Aoyumi's AoTuV series of encoders was incorporated into the September 2004 release of 1.1, which brought about the first quality improvements across the board for 2 years. Currently Aoyumi is working on AoTuv Beta 4 and future releases.

Vorbis has had success with many recent video game titles employing Vorbis as opposed to MP3 (with Epic Games' Unreal Tournament 2003 and Unreal Tournament 2004, the PC port of Microsoft's Halo and Uru being notable examples).


Pros

  • Free (as in speech), Open Source and claimed to be patent free
  • Good all-round performance (>48 kbps - a leading codec at 128 kbps)
  • Well written specs
  • Several portable hardware players
  • Suitable for internet-streaming (via Icecast and other methods)
  • Fully gapless playback
  • High potential for further tuning


Cons

  • Limited official development (third-party developement is always encouraged)
  • Current implementations are more computationally intensive to encode and decode than MP3 (Vorbis 2.0 seeks to overcome this limitations by slimlining the encoder)
  • Quality could benefit from further tuning

Technologies used in compression

  • Advanced psymodel (based upon ATH model)
  • Coupled stereo modes (point/phase stereo and lossless)
  • Huffman coding
  • Vector quantization
  • Modified Discrete Cosine Transform (MDCT)
  • Multiple block sizes for window switching
  • Customly designed window function similiar to the Sine window (good sidelobe rejection).

Software

Encoders

Decoders

Supported Digital Audio Players

The following list contains some players that support Vorbis playback.


External links

The following links contain information surrounding the Ogg Vorbis codec that can be found on Hydrogenaudio and elsewhere throughtout the web.