Foobar2000:Components/vgmstream decoder (foo input vgmstream): Difference between revisions
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Latest revision as of 23:13, 25 January 2026
| vgmstream decoder | |
|---|---|
foo_input_vgmstream | |
| Developer(s) | |
| Repository | GitHub |
| Release information | |
| Stable release | r2083 (January 25, 2026) |
| foobar2000 compatibility | |
| Architecture | Windows 32-bit, Windows 64-bit |
| Minimum version | 2.0 |
| UI module(s) | N/A |
| Additional information | |
| Use | Input |
| View all components | |
vgmstream supports playback of hundreds of streamed (prerecorded) audio formats used in video games. See the list of supported formats.
Features
- Hundreds of video game music formats and codecs, from typical game engine files to obscure single-game codecs, aiming for high accuracy and compatibility.
- Support for looped BGM, using file's internal metadata for smooth transitions, with accurate sample counts.
- Subsongs, playing a format's multiple internal songs separately.
- Many types of companion files (data split into multiple files) and custom containers.
- Encryption keys, internal stream names, and many other unusual cases found in game audio.
- TXTH function, to add external support for extra formats, including raw audio in many forms.
- TXTP function, for real-time and per-file config, like forced looping, removing channels, playing certain subsong, or fusing multiple files into a single one.
- Simple external tagging via .m3u files.
Usage
Preferences
-
Preferences page.
External links
- vgmstream decoder on
foobar2000.org - Releases on GitHub
- SourceForge (original library)