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	<id>https://wiki.hydrogenaudio.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rjamorim</id>
	<title>Hydrogenaudio Knowledgebase - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hydrogenaudio.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rjamorim"/>
	<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Special:Contributions/Rjamorim"/>
	<updated>2026-05-02T01:10:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=User:Rjamorim&amp;diff=27589</id>
		<title>User:Rjamorim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=User:Rjamorim&amp;diff=27589"/>
		<updated>2017-11-28T13:12:40Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.rjamorim.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, and welcome to my info page.&lt;br /&gt;
My real name is Roberto José de Amorim.&lt;br /&gt;
&lt;br /&gt;
I&#039;m known in the audiocoding community from&lt;br /&gt;
&lt;br /&gt;
* Being the admin/maintainer of [http://www.rarewares.org/ RareWares]&lt;br /&gt;
* Being the admin/maintainer of [http://www.rarewares.org/rrw/ ReallyRareWares]&lt;br /&gt;
* Conducing several [http://www.rjamorim.com/test/ Listening Tests]&lt;br /&gt;
* Being member of [http://www.hydrogenaudio.org Hydrogenaudio]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m 35 years old, Brazilian and live in Curitiba.&lt;br /&gt;
&lt;br /&gt;
My e-mail address: rjamorim@yahoo.com&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Advanced_SCSI_Programming_Interface&amp;diff=17818</id>
		<title>Advanced SCSI Programming Interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Advanced_SCSI_Programming_Interface&amp;diff=17818"/>
		<updated>2007-08-24T23:47:57Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: ugly typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Advanced SCSI Programming Interface&#039;&#039;&#039; (&#039;&#039;&#039;ASPI&#039;&#039;&#039;) is an established system of accessing Drives (with its origins in 1970&#039;s mainframe technology) which today is commonly supported by CDROM reading/ripping softwares. The performance of some Software/OS version combinations can be improved by installing the missing (or an alternative) ASPI driver, which is also sometimes called the ASPI &#039;Layer&#039;.&lt;br /&gt;
Windows 2000 and XP come with ASPI preinstalled and software can come with its own version. &lt;br /&gt;
There is normaly little to gain from changing ASPI unless prompted by a specific problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hardware]] &lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:CD Rippers]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=17814</id>
		<title>LAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=17814"/>
		<updated>2007-08-22T23:49:11Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Recommended encoder compiles and source code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Software Infobox&lt;br /&gt;
| name = LAME&lt;br /&gt;
| screenshot = [[Image:Lamelogo.png|250px|LAME official logo]]&lt;br /&gt;
| caption = LAME ain&#039;t an MP3 encoder&lt;br /&gt;
| maintainer = The LAME project&lt;br /&gt;
| stable_release = 3.97&lt;br /&gt;
| preview_release = none&lt;br /&gt;
| operating_system = Windows, Mac OS/X, Linux/BSD&lt;br /&gt;
| use = Encoder/Decoder&lt;br /&gt;
| license = LGPL&lt;br /&gt;
| website = [http://lame.sourceforge.net/ LAME website]&lt;br /&gt;
}}{{featured}}&lt;br /&gt;
&#039;&#039;&#039;LAME&#039;&#039;&#039; (Lame Ain&#039;t an MP3 Encoder) is the [[Hydrogenaudio]] recommended [[MP3]] encoder. It has been developed by the open-source community since 1998, and has become the highest quality [[MP3]] encoder for most purposes.&lt;br /&gt;
&lt;br /&gt;
Some benefits for using LAME:&lt;br /&gt;
* Highly optimised presets&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* [[CBR]], [[ABR]] and [[VBR]] encoding methods&lt;br /&gt;
* [[Gapless]] playback with LAME-header compliant decoders&lt;br /&gt;
* [[Exact Audio Copy]] and [[CDex]] support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
LAME development began around mid-1998. Mike Cheng started it as a patch against the 8hz-MP3 encoder sources. After some quality concerns raised by others, he decided to start from scratch based on the dist10 sources. That branch (a patch against the reference sources) became LAME 2.0, and only on LAME 3.81 they got rid of all dist10 code, making LAME a completely new program-not a mere patch of an existing encoder.&lt;br /&gt;
&lt;br /&gt;
The project quickly became a team effort. Mike Cheng eventually left leadership and started working on [http://toolame.sourceforge.net/ tooLAME], an [[MP2]] encoder. Mark Taylor became leader and released version 3.0 featuring gpsycho, a new psychoacoustic model developed by him.&lt;br /&gt;
&lt;br /&gt;
Nowadays LAME is considered the best MP3 encoder at mid-high bitrates and features the best VBR model among MP3 implementations, mostly thanks to the dedicated work of talented developers like Takehiro Tominaga, Naoki Shibata, Darin Morrison, Gabriel Bouvigne, Robert Hegemann, etc. And development is still going on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder compiles and source code==&lt;br /&gt;
This list will be kept up to date with the current LAME compiles that are recommended for optimal quality and will keep track of any development compiles released on [[Hydrogenaudio]].&lt;br /&gt;
&lt;br /&gt;
It is suggested that the compiles available here be used with the [[#Recommended encoder settings|recommended encoder settings]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;The currently recommended LAME version is&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;text-align:center;color:red;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3.97&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Download the latest LAME from these links:&#039;&#039;&#039;&lt;br /&gt;
* [http://www.rarewares.org/mp3.php RareWares MP3 Page] - Compiles for Win32, Mac OS X universal binary, Linux etc.&lt;br /&gt;
* [http://sourceforge.net/project/showfiles.php?group_id=290&amp;amp;package_id=309 LAME source code on SourceForge]&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder settings==&lt;br /&gt;
This section describes the [[Hydrogenaudio]] recommended settings to be used with [[LAME]] for highest quality [[MP3]] encoding.&lt;br /&gt;
&lt;br /&gt;
These settings require &#039;&#039;&#039;LAME 3.94&#039;&#039;&#039; or later. &#039;&#039;&#039;LAME 3.97&#039;&#039;&#039; is the recommended version.&lt;br /&gt;
&lt;br /&gt;
===Quick start (short answer)===&lt;br /&gt;
====Best quality: &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;quot;archiving&amp;quot;&amp;lt;/font&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-b 320&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt;. This is the strongest setting for [[MP3]], with the lowest risk of [[artifact]]s.&lt;br /&gt;
With the exception of a few situations, quality is rarely better than the highest [[VBR]] profiles described below. However, &#039;archiving&#039; music using a lossy format like [[MP3]] is never recommended &amp;amp;ndash; no matter how transparent the resulting files might be.&lt;br /&gt;
The alternative is to use [[Lossless]] formats like [[WavPack]], [[FLAC]] etc. that allow true archiving bit for bit like on original CD.&lt;br /&gt;
&lt;br /&gt;
====High quality: &amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;HiFi, home or quiet listening&amp;lt;/font&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V3 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~175 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V2 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~190 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V1 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~210 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V0 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~230 kbps) are recommended.&lt;br /&gt;
These settings will produce [[transparent]] encoding (transparent = most people cannot distinguish the [[MP3]] from the original in an [[ABX]] blind test).&lt;br /&gt;
Audible differences between these presets exist, but are extremely rare.&lt;br /&gt;
&lt;br /&gt;
====Portable: &amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;background noise and low bitrate requirement, small sizes&amp;lt;/font&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~115 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V5 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~130 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~160 kbps) are recommended for this use.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; produces an acceptable quality, while &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4--vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; should be close to perceptual [[transparency]].&lt;br /&gt;
&lt;br /&gt;
====Very low bitrate, small sizes: &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;eg. for voice, radio, [[mono]] encoding etc.&amp;lt;/font&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
For very low bitrates, up to 100kbps, [[ABR]] is most often the best solution. &lt;br /&gt;
Use &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;--abr &amp;lt;bitrate&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (e.g. --abr 80).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;--preset voice&#039;&#039;&#039; is only available in the command line front-end, and is there for compatibility.&lt;br /&gt;
It is currently mapped to &#039;&#039;&#039;&#039;&#039;--abr 56 -mm&#039;&#039;&#039;&#039;&#039;, so that means that the recommendation would be to encode in mono, and use ABR.&lt;br /&gt;
&lt;br /&gt;
===Detailed explanation (long answer)===&lt;br /&gt;
====VBR (variable bitrate) settings====&lt;br /&gt;
&#039;&#039;&#039;[[VBR]]:&#039;&#039;&#039; &#039;&#039;variable bitrate mode. Use variable bitrate modes when the goal is to achieve a fixed level of quality using the lowest possible bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[VBR]] is best used to target a specific quality level, instead of a specific bitrate. The final file size of a [[VBR]] encode is less predictable than with [[ABR]], but the quality is usually better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V(number)&amp;lt;/code&amp;gt; where number is 0-9, 0 being highest quality, 9 being the lowest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;List of recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbit/s&#039;&#039;&#039; || &#039;&#039;&#039;Bitrate range kbit/s&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -b 320 || --preset insane || 320 || 320 CBR&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  245 || 220...260&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || 245 || 220...260&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || 190 || 170...210&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || 190 || 170...210&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || 165 || 145...185&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium  || 165 || 145...185&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|}&lt;br /&gt;
See also [[#Technical information|Technical details for recommended LAME settings]].&lt;br /&gt;
&lt;br /&gt;
If you need a predictable bitrate (in a streaming application, for example), use [[ABR]] or [[CBR]] modes, described below.&lt;br /&gt;
&lt;br /&gt;
====ABR (average bitrate) settings====&lt;br /&gt;
&#039;&#039;&#039;[[ABR]]:&#039;&#039;&#039; &#039;&#039;average bitrate mode. A compromise between [[VBR]] and [[CBR]] modes, [[ABR]] encoding varies bits around a specified target bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[ABR]] when you need to know the final size of the file but still want to allow the encoder some flexibility to decide which passages need more bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (desired averaged bitrate in kbit/s) can be any value between 8 - 320 , like eg. 9, 17, 80, 128, 133, 200 etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset 200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[ABR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====CBR (constant bitrate) settings====&lt;br /&gt;
&#039;&#039;&#039;[[CBR]]:&#039;&#039;&#039; &#039;&#039;constant bitrate mode. [[CBR]] encoding is not efficient. Whereas [[VBR]] and [[ABR]] modes can supply more bits to complex music passages and save bits on simpler ones, [[CBR]] encodes every frame at the same bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CBR]] is only recommended for usage in streaming situations where the upper bitrate must be strictly enforced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (bitrate in kbit/s) must be chosen from the following values: 8, 16, 24, 32, 40, 48, 64, 80, 96, 112, 128, 160, 192, 224, 256, or 320.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b 192&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[CBR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
* The rule of thumb when considering encoding options: at a given bitrate, [[VBR]] is higher quality than [[ABR]], which is higher quality than [[CBR]] ([[VBR]] &amp;gt; [[ABR]] &amp;gt; [[CBR]] in terms of quality). The exception to this is when you choose the highest possible [[CBR]] bitrate, which is 320 kbps (-b 320 = --alt-preset insane), but this produces very large filesizes for very little audible benefit.&lt;br /&gt;
&lt;br /&gt;
* All modes and settings mentioned in this topic belong to the specifications of the [[MP3]] standard, and the resulting MP3s should be playable by every [[MP3]] decoder that conforms with the standard. If your decoder or device does not play MP3s produced by LAME, blame the manufacturer or developer, and not LAME.&lt;br /&gt;
&lt;br /&gt;
* Avoid using alpha (a) versions of LAME. More often than not those are exclusively for testing purposes. Use them only if you want to help developers with feedback. History of [http://www.hydrogenaudio.org/forums/index.php?showtopic=28125/ Lame versions &amp;amp; compiles].&lt;br /&gt;
&lt;br /&gt;
* The &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; switch enables the new [[VBR]] mode.  Lame will encode much faster than the old/default [[VBR]] mode.  In terms of quality, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; appears to be better than the old model, but reports of artifacts when using the new model do exist.  Despite these possible issues, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is currently recommended over the default [[VBR]] mode due to both the speed and quality increases afforded by the new algorithm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;-mm&#039;&#039;&#039; : the sound will be encoded in &#039;&#039;&#039;mono&#039;&#039;&#039;. Eg. useful for low bitrates &amp;amp; when stereo is less important.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:lame-chart-2.png|frame|center|Here a trial to get a view, how the &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;perceived listening quality&amp;lt;/font&amp;gt; improves with settings/&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;averaged filesize&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Hey! What happened to &amp;quot;--alt-preset&amp;quot;?====&lt;br /&gt;
&lt;br /&gt;
The revolutionary &amp;lt;code&amp;gt;--alt-preset&amp;lt;/code&amp;gt; system was introduced in LAME 3.90; it was replaced by the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; flags in later versions. Starting with version 3.94, the &amp;lt;code&amp;gt;-Vx&amp;lt;/code&amp;gt; quality system was introduced, which allows finer control over the desired bitrate; the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; switches were made into aliases to the corresponding &amp;lt;code&amp;gt;-V&amp;lt;/code&amp;gt; flags for the sake of backwards compatibility. &#039;&#039;&#039;There is no difference between the output you get if you use &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;--alt-preset standard&amp;lt;/code&amp;gt;.&#039;&#039;&#039; (Although adding &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is recommended for now, see above for details.)&lt;br /&gt;
&lt;br /&gt;
More encoding options are available under the new system, such as &amp;lt;code&amp;gt;-V1&amp;lt;/code&amp;gt;, which provides a level of quality between the old &amp;quot;standard&amp;quot; and &amp;quot;extreme&amp;quot; presets, or &amp;lt;code&amp;gt;-V3&amp;lt;/code&amp;gt;, which is between the old &amp;quot;medium&amp;quot; and &amp;quot;standard&amp;quot; presets.&lt;br /&gt;
&lt;br /&gt;
LAME 3.97 features more streamlined command line options, and it&#039;s recommended to stick to one of the values described in the text or shown in the tables above. &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;You don&#039;t need to worry&amp;lt;/font&amp;gt; anymore about quality, settings, arcane combinations of switches, or presets.&lt;br /&gt;
&lt;br /&gt;
For example, the following command lines will all produce the same output:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;-b 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt; is the exact same thing as &amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt;, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
The table below contains technical details about the recommended settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Technical details of the recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbps&#039;&#039;&#039; || &#039;&#039;&#039;Y Switch&#039;&#039;&#039; || &#039;&#039;&#039;-b&#039;&#039;&#039; || &#039;&#039;&#039;Lowpass&#039;&#039;&#039; || &#039;&#039;&#039;Resample&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || ~240 || || 128 || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  ~240 || || || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 || || ~210 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new || || ~210 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || ~190 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || ~190 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 || || ~85 || Y || || 12516 Hz - 12903 Hz ||  32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new || || ~85 || Y || || 12516 Hz - 12903 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[MP3]]&lt;br /&gt;
* [[Exact_Audio_Copy|Exact Audio Copy]]&lt;br /&gt;
* [[EAC_and_Lame | Configuring EAC and LAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People who took part in suggesting the different settings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, r3mix, ff123, Hans Heijden, kjempen, Benjamin Lebsanft, GeSomeone, Wombat &amp;amp; GuruBoolez for his immense testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation of the alt preset system and related special code level quality enhancements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, with technical assistance from Robert Hegemann and Naoki Shibata, Gabriel and extensive tuning help and quality verification via listening tests from JohnV and also initial help (--dm-preset era) from Hans Heijden, ff123, Wombat, and others. Test clips, bitrate information, and further listening tests provided by TheBashar, zbutsam, Pio2001, BadDuDeX, r3mix, h, TarX, Hans Heijden, ff123, Wombat, Filburt, Volcano, Garf, MrDrew, TrNSZ, nyaochi, Amadeus93, in no particular order, and many, many others we (Dibrom, user) probably forgot to mention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea (also exposing the need for a unified preset system), Original post and list of original settings collected by:&#039;&#039;&#039; user&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layout and additional work by:&#039;&#039;&#039; dev0, CiTay, SNYder, Dibrom.&lt;br /&gt;
&lt;br /&gt;
And finally...&lt;br /&gt;
&lt;br /&gt;
Thank you ALL in the community for making it what it is, providing interest and discussion and helping to work towards the most concise, well tuned, and most thought out MP3 quality &amp;quot;paradigm&amp;quot; seen yet! -- Dibrom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[[CBR]]&lt;br /&gt;
*[[ABR]]&lt;br /&gt;
*[[VBR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lame.sourceforge.net LAME official homepage]&lt;br /&gt;
*[http://www.rjamorim.com/rrw/lame.html Historical versions of LAME] at ReallyRareWares&lt;br /&gt;
*[http://www.rjamorim.com/test/ Several multiformat listening tests] featuring LAME and other encoders.&lt;br /&gt;
*[http://www.rarewares.org/mp3.html RareWares MP3 page]&lt;br /&gt;
*[http://www.hydrogenaudio.org/forums/index.php?showtopic=478&amp;amp;st=0 Discussion of recommended Lame compiles in the Hydrogenaudio forum]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=16&amp;amp;t=32288 Forum discussion of the recommended settings]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=15&amp;amp;t=203 Forum discussion of the recommended settings (older)]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=32288&amp;amp;view=findpost&amp;amp;p=327262 Previous recommendations (outdated)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Encoder/Decoder]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Rio_Karma&amp;diff=15896</id>
		<title>Rio Karma</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Rio_Karma&amp;diff=15896"/>
		<updated>2006-12-18T14:14:48Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &amp;quot;As of now&amp;quot;? What kind of stupidity is that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The [http://www.digitalnetworksna.com/shop/_templates/item_main_Rio.asp?model=261 Rio Karma]&#039;&#039;&#039; was a portable HD based player by [http://www.digitalnetworksna.com/rioaudio/default.asp?cat=35 RioAudio].&lt;br /&gt;
&lt;br /&gt;
It featured 20GB capacity, [[FLAC]], [[MP3]], [[Ogg Vorbis]] and [[WMA]] playback. Until the release of the [[Rockbox]] alternative OS for DAPs, it was the only DAP capable of perfect [http://wiki.hydrogenaudio.org/index.php?title=Gapless gapless] MP3 playback. It also featured excellent sound quality, parametric equalizer, an intuitive user interface, about 15 hours of battery life and other advanced features not found on most other DAPs. However, Rio Audio has &#039;&#039;&#039;discontinued&#039;&#039;&#039; the Karma as it is no longer sold by major retailers and Rio Audio&#039;s site itself.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Digital Audio Players]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Template:Gray&amp;diff=15895</id>
		<title>Template:Gray</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Template:Gray&amp;diff=15895"/>
		<updated>2006-12-17T20:28:32Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: Cleaned up that mess. Roberto feels like stabbing people in the eyeballs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; ! align=&amp;quot;right&amp;quot; style=&amp;quot;background: #969696&amp;quot; |&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Knowledgebase:Deletion_requests/Wiki&amp;diff=15816</id>
		<title>Hydrogenaudio Knowledgebase:Deletion requests/Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Knowledgebase:Deletion_requests/Wiki&amp;diff=15816"/>
		<updated>2006-12-07T18:33:13Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Pages marked for deletion|Back to deletion requests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[:Wiki]]==&lt;br /&gt;
&amp;lt;small&amp;gt;To vote, use this code: {{votecode}}&amp;lt;!-- messy hack--&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
redundant to help pages on [http://meta.wikimedia.org/]. &amp;lt;small&amp;gt;(&#039;&#039;&#039;[[Special:Contributions/Elliottmobile|sbirtnoc]] | [[User talk:Elliottmobile|klat]]&#039;&#039;&#039;)&amp;lt;/small&amp;gt; [[User:Elliottmobile|elibomttoillE]] 09:01, 21 September 2006 (CDT)&lt;br /&gt;
*&#039;&#039;&#039;Delete&#039;&#039;&#039; -- This page is unecessary.--[[User:Beto|Beto]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:Beto|talk]] | [[Special:Contributions/Beto|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 21:17, 21 September 2006 (CDT)&lt;br /&gt;
*&#039;&#039;&#039;Delete&#039;&#039;&#039; -- See talk page on original page. --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:06, 22 September 2006 (CDT)&lt;br /&gt;
*&#039;&#039;&#039;Delete&#039;&#039;&#039; -- Useless [[User:Rjamorim|rjamorim]] 12:33, 7 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Knowledgebase:Deletion_requests/Open_source&amp;diff=15815</id>
		<title>Hydrogenaudio Knowledgebase:Deletion requests/Open source</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Knowledgebase:Deletion_requests/Open_source&amp;diff=15815"/>
		<updated>2006-12-07T18:32:00Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Pages marked for deletion|Back to deletion requests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[:Open source]]==&lt;br /&gt;
&amp;lt;small&amp;gt;To vote, use this code: {{votecode}}&amp;lt;!-- messy hack--&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Info like this belongs in wikipedia, IMO. --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 03:22, 21 September 2006 (CDT)&lt;br /&gt;
*Maybe it&#039;s linked to on open source encoder pages, etc? Maybe not. &#039;&#039;&#039;Delete&#039;&#039;&#039;. &amp;lt;small&amp;gt;(&#039;&#039;&#039;[[Special:Contributions/Elliottmobile|sbirtnoc]] | [[User talk:Elliottmobile|klat]]&#039;&#039;&#039;)&amp;lt;/small&amp;gt; [[User:Elliottmobile|elibomttoillE]] 08:58, 21 September 2006 (CDT)&lt;br /&gt;
:Scratch that, &#039;&#039;&#039;keep&#039;&#039;&#039;. {{User:Elliottmobile/sig2}} 13:42, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, since a lot of pages mention that some software is open source isn&#039;t it prudent to have a page that explains what that means? [[User:Jan|Jan]] 13:48, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;keep&#039;&#039;&#039; I agree with Jan, besides, it&#039;s better to have a quick summary of what&#039;s Open Source, rather than the [http://en.wikipedia.org/wiki/Open_source insanely huge] article at Wikipedia [[User:Rjamorim|rjamorim]] 12:32, 7 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=User:Rjamorim&amp;diff=15814</id>
		<title>User:Rjamorim</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=User:Rjamorim&amp;diff=15814"/>
		<updated>2006-12-07T18:29:28Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.rjamorim.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello, and welcome to my info page.&lt;br /&gt;
My real name is Roberto José de Amorim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m known in the audiocoding community from&lt;br /&gt;
&lt;br /&gt;
* Being the admin/maintainer of [http://www.rarewares.org/ RareWares]&lt;br /&gt;
* Being the admin/maintainer of [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
* Conducing several [http://www.rjamorim.com/test/ Listening Tests]&lt;br /&gt;
* Being member of [http://www.hydrogenaudio.org Hydrogenaudio]&lt;br /&gt;
* Formerly being an [[AAC]] freak.&lt;br /&gt;
* Being hated by Dolby with all their [http://pessoal.onda.com.br/rjamorim/Dolby.txt might]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;m 24 years old, Brazilian and live in Curitiba.&lt;br /&gt;
&lt;br /&gt;
Studying Computing Science at University.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My e-mail address: rjamorim@yahoo.com&lt;br /&gt;
&lt;br /&gt;
ICQ number: 19724800&lt;br /&gt;
&lt;br /&gt;
MSN contact: rjamorim@hotmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CISV member&lt;br /&gt;
&lt;br /&gt;
DNRC member&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Knowledgebase:Deletion_requests/Template:Gray&amp;diff=15813</id>
		<title>Hydrogenaudio Knowledgebase:Deletion requests/Template:Gray</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Knowledgebase:Deletion_requests/Template:Gray&amp;diff=15813"/>
		<updated>2006-12-07T18:29:01Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Template:Gray */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[:Category:Pages marked for deletion|Back to deletion requests]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==[[:Template:Gray|Template:Gray]]==&lt;br /&gt;
&amp;lt;small&amp;gt;To vote, use this code: {{votecode}}&amp;lt;!-- messy hack--&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
unneeded; what&#039;s wrong with ctrl+c and ctrl+v if you need it for a table? {{User:Elliottmobile/sig2}} 04:15, 23 September 2006 (CDT)&lt;br /&gt;
* &#039;&#039;&#039;nope&#039;&#039;&#039; IMO it makes tables much more readable and easy to edit [[User:Rjamorim|rjamorim]] 12:29, 7 December 2006 (CST)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Multichannel&amp;diff=15649</id>
		<title>Multichannel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Multichannel&amp;diff=15649"/>
		<updated>2006-11-27T14:08:19Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Test Streams */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Multichannel&#039;&#039;&#039; refers to audio streams with more than two channels. The most usual multichannel setups are 5.1 (five main channels: front center, front right, front left, rear right, rear left and one [[LFE|Low Frequency Extension]] channel) and 6.1 (the five channels from 5.1 + back center).&lt;br /&gt;
&lt;br /&gt;
Formerly limited to movie theaters, multichannel audio has became popular since the introduction of the DVD video format. The two competitors to the title of CD successor, [[DVD-Audio]] and [[SACD]], can also offer multichannel content.&lt;br /&gt;
&lt;br /&gt;
Some formats that support multichannel encoding are: [[AAC]], [[Ogg Vorbis]], [[WMA]] Pro, [[AC3]], [[DTS]], [[FLAC]] and [[WavPack]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s no standard channel mapping for multichannel streams, and each vendor (Microsoft, Dolby, MPEG, Xiph...) creates its own or copies it from another vendor.&lt;br /&gt;
&lt;br /&gt;
Multichannel recordings are often referred to as &amp;quot;Surround&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Test Streams=&lt;br /&gt;
&lt;br /&gt;
[[User:rjamorim|rjamorim]] prepared some test streams so that you can check if your surround setup speakers are positioned correctly. The [[AC3]] and [[DTS]] streams follow the standards set by the developers of such technologies (they were encoded with official encoders). The AAC stream was created with [[Compaact!]], and it&#039;s impossible to guarantee that all channels will be decoded at their correct places when playing back with different AAC decoders. If you can, test the AAC stream with Compaact&#039;s &amp;quot;official&amp;quot; players - Mpegable [http://www.mpegable.net/download/DS/mpegableDSdecoder-Setup.exe DirectShow Decoder] or [http://www.mpegable.net/download/Player/mpegablePlayer-Setup.exe Player]. &lt;br /&gt;
&lt;br /&gt;
In this test, a synthetic voice will say out loud the position where each stream should be coming from.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.hydrogenaudio.org/upload/test.ac3.zip AC3 stream] 101kB&lt;br /&gt;
* [http://wiki.hydrogenaudio.org/upload/test.dts.zip DTS stream] 136kB&lt;br /&gt;
* [http://wiki.hydrogenaudio.org/upload/test.m4a AAC stream] 58kB&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Stereo]]&lt;br /&gt;
* [[Mono]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14949</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14949"/>
		<updated>2006-10-12T22:52:55Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use &amp;lt;nowiki&amp;gt;{{ orange }}&amp;lt;/nowiki&amp;gt;? And you find it EASIER to use hex color codes? I can&#039;t even remember the hex code for orange by heart! ~ rja&lt;br /&gt;
&lt;br /&gt;
::::::&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;sigh*&#039;&#039;&#039;&#039;&#039; Roberto, I wrote &amp;quot;&#039;&#039;&#039;the templates are too complex&#039;&#039;&#039;&amp;quot;, &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; &amp;quot;&#039;&#039;&#039;using templates are too complex&#039;&#039;&#039;&amp;quot;. In other words, what I&#039;m trying to say (and I hope this gets into your thick skull :lol:j/k: {{smiley|)}}) is that we should simplify the templates. Comprende, RareJim? {{smiley|;}} --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:25, 9 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::First: I&#039;ll tell you later who is thick skulled.&lt;br /&gt;
:::::::Second: Why, pray tell, you want to simplify them? The colors are abstracted into templates precisely so that average editors don&#039;t have to worry about them. They are very adequate for table cell colouring, and that&#039;s what matters IMO. ~ rja&lt;br /&gt;
&lt;br /&gt;
::::::::&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;sigh*&#039;&#039;&#039;&#039;&#039; I don&#039;t want to start another debate here. I&#039;m just saying that, okay, if you want to use templates, we&#039;ll revert. But &#039;&#039;&#039;the templates themselves&#039;&#039;&#039; need to be simplified. Here, let me show you [[Template:Orange]]:&lt;br /&gt;
:::::::: &amp;lt;code&amp;gt;&amp;amp;lt;nowiki&amp;gt;&amp;amp;lt;/nowiki&amp;gt; ! align=&amp;quot;right&amp;quot; style=&amp;quot;background: #FF9900&amp;quot; |&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::::What&#039;s the use for the &amp;lt;nowiki&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt; pair there? And why &amp;lt;code&amp;gt;align=&amp;quot;right&amp;quot;&amp;lt;/code&amp;gt;? Both of them can go. The first one is useless, the second one can be put in the table&#039;s definition. Thus, we can (and should!) simplify [[Template:Orange]] to:&lt;br /&gt;
:::::::: &amp;lt;code&amp;gt;! style=&amp;quot;background: #FF9900&amp;quot; |&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::::Then again, we can simplify it to:&lt;br /&gt;
:::::::: &amp;lt;code&amp;gt;! style=&amp;quot;background: orange&amp;quot; |&amp;lt;/code&amp;gt;&lt;br /&gt;
::::::::Then, since most of the colors are now standard HTML colorwords, why not put it directly into the table?&lt;br /&gt;
::::::::--[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:09, 11 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If you don&#039;t want to debate, why did you even ask about the new table at the talk page?&lt;br /&gt;
:::::::::About the &amp;lt;code&amp;gt;&amp;amp;lt;nowiki&amp;gt;&amp;amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; pair: that is a workaround to an issue Jan and I experienced on an earlier version of Mediawiki. If it&#039;s gone, all the better.&lt;br /&gt;
:::::::::As for html colorwords: I don&#039;t trust browsers to stick to standards. I&#039;d rather trust hex. ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14908</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14908"/>
		<updated>2006-10-10T00:00:56Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use &amp;lt;nowiki&amp;gt;{{ orange }}&amp;lt;/nowiki&amp;gt;? And you find it EASIER to use hex color codes? I can&#039;t even remember the hex code for orange by heart! ~ rja&lt;br /&gt;
&lt;br /&gt;
::::::&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;sigh*&#039;&#039;&#039;&#039;&#039; Roberto, I wrote &amp;quot;&#039;&#039;&#039;the templates are too complex&#039;&#039;&#039;&amp;quot;, &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; &amp;quot;&#039;&#039;&#039;using templates are too complex&#039;&#039;&#039;&amp;quot;. In other words, what I&#039;m trying to say (and I hope this gets into your thick skull :lol:j/k: {{smiley|)}}) is that we should simplify the templates. Comprende, RareJim? {{smiley|;}} --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:25, 9 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::First: I&#039;ll tell you later who is thick skulled.&lt;br /&gt;
:::::::Second: Why, pray tell, you want to simplify them? The colors are abstracted into templates precisely so that average editors don&#039;t have to worry about them. They are very adequate for table cell colouring, and that&#039;s what matters IMO. ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14907</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14907"/>
		<updated>2006-10-10T00:00:30Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use &amp;lt;nowiki&amp;gt;{{ orange }}&amp;lt;/nowiki&amp;gt;? And you find it EASIER to use hex color codes? I can&#039;t even remember the hex code for orange by heart! ~ rja&lt;br /&gt;
&lt;br /&gt;
::::::&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;sigh*&#039;&#039;&#039;&#039;&#039; Roberto, I wrote &amp;quot;&#039;&#039;&#039;the templates are too complex&#039;&#039;&#039;&amp;quot;, &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; &amp;quot;&#039;&#039;&#039;using templates are too complex&#039;&#039;&#039;&amp;quot;. In other words, what I&#039;m trying to say (and I hope this gets into your thick skull :lol:j/k: {{smiley|)}}) is that we should simplify the templates. Comprende, RareJim? {{smiley|;}} --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:25, 9 October 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::First: I&#039;ll tell you later who is thick skulled.&lt;br /&gt;
:::::::Second: Why, pray tell, you want to simplify them? They are abstracted into templates precisely so that average editors don&#039;t have to worry about them. They are very adequate for table cell colouring, and that&#039;s what matters IMO. ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14868</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14868"/>
		<updated>2006-10-08T22:52:50Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use &amp;lt;nowiki&amp;gt;{{ orange }}&amp;lt;/nowiki&amp;gt;? And you find it EASIER to use hex color codes? I can&#039;t even remember the hex code for orange by heart! ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14867</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14867"/>
		<updated>2006-10-08T22:52:05Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use &amp;lt;nowiki&amp;gt;{{ orange }}&amp;lt;/nowiki&amp;gt;? And you find it EASIER to use hex color codes? I can&#039;t even remember the hex code for orange by heart! This is idiotic. ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14866</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14866"/>
		<updated>2006-10-08T22:46:07Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use &amp;lt;nowiki&amp;gt;{{ yellow }}&amp;lt;/nowiki&amp;gt;? ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14865</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14865"/>
		<updated>2006-10-08T22:44:55Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*sigh*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; whatever you say, Roberto {{smiley|)}} But I agree with Elliottmobile that the green is perhaps a bit too green {{smiley|;}}.&amp;lt;br /&amp;gt;Anyways, &#039;&#039;&#039;a vote:&#039;&#039;&#039; Get back to templates or not?&lt;br /&gt;
::::&#039;&#039;Additional note:&#039;&#039; Even if we decide to get back to templates, I suggest completely rewriting the color templates... they&#039;re waaaaaaaay too complex. What&#039;s wrong with a simple &amp;lt;code&amp;gt;style=&amp;quot;color:blablabla;&amp;quot;&amp;lt;/code&amp;gt;? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 11:18, 25 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::How come the templates are too complex? You find it hard to use {{ yellow }}? ~ rja&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14437</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14437"/>
		<updated>2006-09-24T20:52:23Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people that take pride in using emacs or ultraedit or whatever. ~ rjamorim 15:52, 24 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14436</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14436"/>
		<updated>2006-09-24T20:51:46Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
:  rjamorim - 11:44, 23 September 2006 (CDT)&lt;br /&gt;
::Well, it was used in.... this page only, really, and if you used a &#039;&#039;real&#039;&#039; text editor you&#039;d be able to automate it {{smiley|D}} {{User:Elliottmobile/sig2}} 14:46, 24 September 2006 (CDT)&lt;br /&gt;
:::It was used in this page because there is no other real comparison table at the wiki, but that doesn&#039;t rule out usage in future tables. And as for real text editors: this page is for everyone to edit, not only arrogant people taht take pride in using emacs or ultraedit or whatever. ~ rjamorim&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14423</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14423"/>
		<updated>2006-09-24T19:35:49Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes. {{smiley|)}}&lt;br /&gt;
:Why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
::::  rjamorim - 11:44, 23 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=14404</id>
		<title>LAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=14404"/>
		<updated>2006-09-24T17:32:15Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Recommended encoder settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Software Infobox&lt;br /&gt;
| name = LAME&lt;br /&gt;
| screenshot = [[Image:Lamelogo.png|250px|LAME official logo]]&lt;br /&gt;
| caption = LAME ain&#039;t an MP3 encoder&lt;br /&gt;
| maintainer = The LAME project&lt;br /&gt;
| stable_release = 3.97&lt;br /&gt;
| preview_release = none&lt;br /&gt;
| operating_system = All&lt;br /&gt;
| use = Audio encoder/decoder&lt;br /&gt;
| license = LGPL&lt;br /&gt;
| website = [http://lame.sourceforge.net/ LAME website]&lt;br /&gt;
}}{{featured}}&lt;br /&gt;
&#039;&#039;&#039;LAME&#039;&#039;&#039; (Lame Ain&#039;t an MP3 Encoder) is the [[Hydrogenaudio]] recommended [[MP3]] encoder. It has been developed by the open-source community since 1998, and has become the highest quality [[MP3]] encoder for most purposes.&lt;br /&gt;
&lt;br /&gt;
Some benefits for using LAME:&lt;br /&gt;
* Highly optimised presets&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* [[CBR]], [[ABR]] and [[VBR]] encoding methods&lt;br /&gt;
* [[Gapless]] playback with LAME-header compliant decoders&lt;br /&gt;
* [[Exact Audio Copy]] and [[CDex]] support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
LAME development began around mid-1998. Mike Cheng started it as a patch against the 8hz-MP3 encoder sources. After some quality concerns raised by others, he decided to start from scratch based on the dist10 sources. That branch (a patch against the reference sources) became LAME 2.0, and only on LAME 3.81 they got rid of all dist10 code, making LAME a completely new program-not a mere patch of an existing encoder.&lt;br /&gt;
&lt;br /&gt;
The project quickly became a team effort. Mike Cheng eventually left leadership and started working on [http://toolame.sourceforge.net/ tooLAME], an [[MP2]] encoder. Mark Taylor became leader and released version 3.0 featuring gpsycho, a new psychoacoustic model developed by him.&lt;br /&gt;
&lt;br /&gt;
Nowadays LAME is considered the best MP3 encoder at mid-high bitrates and features the best VBR model among MP3 implementations, mostly thanks to the dedicated work of talented developers like Takehiro Tominaga, Naoki Shibata, Darin Morrison, Gabriel Bouvigne, Robert Hegemann, etc. And development is still going on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder compiles and source code==&lt;br /&gt;
This list will be kept up to date with the current LAME compiles that are recommended for optimal quality and will keep track of any development compiles released on [[Hydrogenaudio]].&lt;br /&gt;
&lt;br /&gt;
It is suggested that the compiles available here be used with the [[#Recommended encoder settings|recommended encoder settings]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;The currently recommended LAME version is&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;text-align:center;color:red;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3.97&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://rarewares.org/dancer/dancer.php?f=1 Download] (317 KB - Win32 compile including lame_enc.dll)&lt;br /&gt;
&amp;lt;!--*[http://rarewares.org/dancer/dancer.php?f=103 Download] (342 KB - LameDropXPd: easy to use drag&#039;n&#039;drop LAME frontend for Windows)&lt;br /&gt;
*[http://www.rarewares.org/files/mp3/lame-3.97b-Linux86.tar.gz Download] (131 KB - Linux x86 static compile)&lt;br /&gt;
*[http://www.rarewares.org/files/mp3/lame-3.97b1-MacOSX.tar.gz Download] (192 KB - MacOS X compile)&lt;br /&gt;
*[http://www.rarewares.org/mp3.html Download] (Compiles for other operating systems: Solaris, BSD, HP-UX etc.)--&amp;gt;&lt;br /&gt;
*[http://prdownloads.sourceforge.net/lame/lame-3.97.tar.gz?download Download] (1.3 MB - Lame source code from Lame project page)&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder settings==&lt;br /&gt;
This section describes the [[Hydrogenaudio]] recommended settings to be used with [[LAME]] for highest quality [[MP3]] encoding.&lt;br /&gt;
&lt;br /&gt;
These settings require LAME 3.94 or later. LAME 3.97 is the recommended version.&lt;br /&gt;
&lt;br /&gt;
Avoid using alpha (a) versions of LAME. More often than not those are exclusively for testing purposes. Use them only if you want to help developers with feedback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note #1:&#039;&#039;&#039; the rule of thumb when considering encoding options: at a given bitrate, [[VBR]] is higher quality than [[ABR]], which is higher quality than [[CBR]] ([[VBR]] &amp;gt; [[ABR]] &amp;gt; [[CBR]] in terms of quality). The exception to this is when you choose the highest possible [[CBR]] bitrate, which is 320 kbps (-b 320 = --alt-preset insane), but this produces very large filesizes for very little audible benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note #2:&#039;&#039;&#039; all modes and settings mentioned in this topic belong to the specifications of the [[MP3]] standard, and the resulting MP3s should be playable by every [[MP3]] decoder that conforms with the standard. If your decoder or device does not play MP3s produced by LAME, blame the manufacturer or developer, and not LAME.&lt;br /&gt;
&lt;br /&gt;
===VBR (variable bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[VBR]]:&#039;&#039;&#039; &#039;&#039;variable bitrate mode. Use variable bitrate modes when the goal is to achieve a fixed level of quality using the lowest possible bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[VBR]] is best used to target a specific quality level, instead of a specific bitrate. The final file size of a [[VBR]] encode is less predictable than with [[ABR]], but the quality is usually better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V(number)&amp;lt;/code&amp;gt; where number is 0-9, 0 being highest quality, 9 being the lowest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;List of recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbit/s&#039;&#039;&#039; || &#039;&#039;&#039;Bitrate range kbit/s&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -b 320 || --preset insane || 320 || 320 CBR&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  245 || 220...260&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || 245 || 220...260&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || 190 || 170...210&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || 190 || 170...210&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || 165 || 145...185&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium  || 165 || 145...185&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|}&lt;br /&gt;
See also [[#Technical information|Technical details for recommended LAME settings]].&lt;br /&gt;
&lt;br /&gt;
If you need a predictable bitrate (in a streaming application, for example), use [[ABR]] or [[CBR]] modes, described below.&lt;br /&gt;
&lt;br /&gt;
===ABR (average bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[ABR]]:&#039;&#039;&#039; &#039;&#039;average bitrate mode. A compromise between [[VBR]] and [[CBR]] modes, [[ABR]] encoding varies bits around a specified target bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[ABR]] when you need to know the final size of the file but still want to allow the encoder some flexibility to decide which passages need more bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (desired averaged bitrate in kbit/s) can be any value between 8 - 320 , like eg. 9, 17, 80, 128, 133, 200 etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset 200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[ABR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CBR (constant bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[CBR]]:&#039;&#039;&#039; &#039;&#039;constant bitrate mode. [[CBR]] encoding is not efficient. Whereas [[VBR]] and [[ABR]] modes can supply more bits to complex music passages and save bits on simpler ones, [[CBR]] encodes every frame at the same bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CBR]] is only recommended for usage in streaming situations where the upper bitrate must be strictly enforced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (bitrate in kbit/s) must be chosen from the following values: 8, 16, 24, 32, 40, 48, 64, 80, 96, 112, 128, 160, 192, 224, 256, or 320.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b 192&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[CBR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
The &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; switch enables the new [[VBR]] mode.  Lame will encode much faster than the old/default [[VBR]] mode.  In terms of quality, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; appears to be better than the old model, but reports of artifacts when using the new model do exist.  Despite these possible issues, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is currently recommended over the default [[VBR]] mode due to both the speed and quality increases afforded by the new algorithm.&lt;br /&gt;
&lt;br /&gt;
===Quick start===&lt;br /&gt;
&#039;&#039;&#039;Best quality: &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;archiving&#039;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-b 320&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt;. This is the strongest setting for [[MP3]], with the lowest risk of [[artifact]]s.&lt;br /&gt;
With the exception of a few situations, quality is rarely better than the highest [[VBR]] profiles described below. However, &#039;archiving&#039; music using a lossy format like [[MP3]] is never recommended &amp;amp;ndash; no matter how transparent the resulting files might be.&lt;br /&gt;
The alternative is to use [[Lossless]] formats like [[WavPack]], [[FLAC]] etc. that allow true archiving bit for bit like on original CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High quality: &amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;HiFi, home or quiet listening&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V3 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~175 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V2 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~190 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V1 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~210 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V0 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~230 kbps) are recommended.&lt;br /&gt;
These settings will produce [[transparent]] encoding (transparent = most people cannot distinguish the [[MP3]] from the original in an [[ABX]] blind test).&lt;br /&gt;
Audible differences between these presets exist, but are extremely rare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portable: &amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;background noise and low bitrate requirement, small sizes&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~115 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V5 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~130 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~160 kbps) are recommended for this use.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; produces an acceptable quality, while &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4--vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; should be close to perceptual [[transparency]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very low bitrate, small sizes: &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;eg. for voice, radio, [[mono]] encoding etc.&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For very low bitrates, up to 100kbps, [[ABR]] is most often the best solution. &lt;br /&gt;
Use &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;--abr &amp;lt;bitrate&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (e.g. --abr 80).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:lame-chart-2.png|frame|center|Here a trial to get a view, how the &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;perceived listening quality&amp;lt;/font&amp;gt; improves with settings/&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;averaged filesize&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hey! What happened to &amp;quot;--alt-preset&amp;quot;?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The revolutionary &amp;lt;code&amp;gt;--alt-preset&amp;lt;/code&amp;gt; system was introduced in LAME 3.90; it was replaced by the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; flags in later versions. Starting with version 3.94, the &amp;lt;code&amp;gt;-Vx&amp;lt;/code&amp;gt; quality system was introduced, which allows finer control over the desired bitrate; the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; switches were made into aliases to the corresponding &amp;lt;code&amp;gt;-V&amp;lt;/code&amp;gt; flags for the sake of backwards compatibility. &#039;&#039;&#039;There is no difference between the output you get if you use &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;--alt-preset standard&amp;lt;/code&amp;gt;.&#039;&#039;&#039; (Although adding &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is recommended for now, see above for details.)&lt;br /&gt;
&lt;br /&gt;
More encoding options are available under the new system, such as &amp;lt;code&amp;gt;-V1&amp;lt;/code&amp;gt;, which provides a level of quality between the old &amp;quot;standard&amp;quot; and &amp;quot;extreme&amp;quot; presets, or &amp;lt;code&amp;gt;-V3&amp;lt;/code&amp;gt;, which is between the old &amp;quot;medium&amp;quot; and &amp;quot;standard&amp;quot; presets.&lt;br /&gt;
&lt;br /&gt;
LAME 3.97 features more streamlined command line options, and it&#039;s recommended to stick to one of the values described in the text or shown in the tables above. &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;You don&#039;t need to worry&amp;lt;/font&amp;gt; anymore about quality, settings, arcane combinations of switches, or presets.&lt;br /&gt;
&lt;br /&gt;
For example, the following command lines will all produce the same output:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;-b 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt; is the exact same thing as &amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt;, etc.)&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
The table below contains technical details about the recommended settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Technical details of the recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbps&#039;&#039;&#039; || &#039;&#039;&#039;Y Switch&#039;&#039;&#039; || &#039;&#039;&#039;-b&#039;&#039;&#039; || &#039;&#039;&#039;Lowpass&#039;&#039;&#039; || &#039;&#039;&#039;Resample&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || ~240 || || 128 || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  ~240 || || || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 || || ~210 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new || || ~210 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || ~190 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || ~190 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 || || ~85 || Y || || 12516 Hz - 12903 Hz ||  32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new || || ~85 || Y || || 12516 Hz - 12903 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[MP3]]&lt;br /&gt;
* [[Exact_Audio_Copy|Exact Audio Copy]]&lt;br /&gt;
* [[EAC_and_Lame | Configuring EAC and LAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
A big thanks to all LAME developers for making one kickass [[MP3]] codec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People who took part in suggesting the different settings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, r3mix, ff123, Hans Heijden, kjempen, Benjamin Lebsanft, GeSomeone, Wombat &amp;amp; GuruBoolez for his immense testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation of the alt preset system and related special code level quality enhancements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, with technical assistance from Robert Hegemann and Naoki Shibata, Gabriel and extensive tuning help and quality verification via listening tests from JohnV and also initial help (--dm-preset era) from Hans Heijden, ff123, Wombat, and others. Test clips, bitrate information, and further listening tests provided by TheBashar, zbutsam, Pio2001, BadDuDeX, r3mix, h, TarX, Hans Heijden, ff123, Wombat, Filburt, Volcano, Garf, MrDrew, TrNSZ, nyaochi, Amadeus93, in no particular order, and many, many others we (Dibrom, user) probably forgot to mention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea (also exposing the need for a unified preset system), Original post and list of original settings collected by:&#039;&#039;&#039; user&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layout and additional work by:&#039;&#039;&#039; dev0, CiTay, SNYder, Dibrom.&lt;br /&gt;
&lt;br /&gt;
And finally...&lt;br /&gt;
&lt;br /&gt;
Thank you ALL in the community for making it what it is, providing interest and discussion and helping to work towards the most concise, well tuned, and most thought out MP3 quality &amp;quot;paradigm&amp;quot; seen yet! -- Dibrom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[[CBR]]&lt;br /&gt;
*[[ABR]]&lt;br /&gt;
*[[VBR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lame.sourceforge.net LAME official homepage]&lt;br /&gt;
*[http://www.rjamorim.com/rrw/lame.html Historical versions of LAME] at ReallyRareWares&lt;br /&gt;
*[http://www.rjamorim.com/test/ Several multiformat listening tests] featuring LAME and other encoders.&lt;br /&gt;
*[http://www.rarewares.org/mp3.html RareWares MP3 page]&lt;br /&gt;
*[http://www.hydrogenaudio.org/forums/index.php?showtopic=478&amp;amp;st=0 Discussion of recommended Lame compiles in the Hydrogenaudio forum]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=16&amp;amp;t=32288 Forum discussion of the recommended settings]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=15&amp;amp;t=203 Forum discussion of the recommended settings (older)]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=32288&amp;amp;view=findpost&amp;amp;p=327262 Previous recommendations (outdated)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Encoder/Decoder]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=14400</id>
		<title>LAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=14400"/>
		<updated>2006-09-24T15:32:00Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Recommended encoder compiles and source code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Software Infobox&lt;br /&gt;
| name = LAME&lt;br /&gt;
| screenshot = [[Image:Lamelogo.png|250px|LAME official logo]]&lt;br /&gt;
| caption = LAME ain&#039;t an MP3 encoder&lt;br /&gt;
| maintainer = The LAME project&lt;br /&gt;
| stable_release = 3.96.1&lt;br /&gt;
| preview_release = 3.97b3&lt;br /&gt;
| operating_system = All&lt;br /&gt;
| use = Audio encoder/decoder&lt;br /&gt;
| license = LGPL&lt;br /&gt;
| website = [http://lame.sourceforge.net/ LAME website]&lt;br /&gt;
}}{{featured}}&lt;br /&gt;
&#039;&#039;&#039;LAME&#039;&#039;&#039; (Lame Ain&#039;t an MP3 Encoder) is the [[Hydrogenaudio]] recommended [[MP3]] encoder. It has been developed by the open-source community since 1998, and has become the highest quality [[MP3]] encoder for most purposes.&lt;br /&gt;
&lt;br /&gt;
Some benefits for using LAME:&lt;br /&gt;
* Highly optimised presets&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* [[CBR]], [[ABR]] and [[VBR]] encoding methods&lt;br /&gt;
* [[Gapless]] playback with LAME-header compliant decoders&lt;br /&gt;
* [[Exact Audio Copy]] and [[CDex]] support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
LAME development began around mid-1998. Mike Cheng started it as a patch against the 8hz-MP3 encoder sources. After some quality concerns raised by others, he decided to start from scratch based on the dist10 sources. That branch (a patch against the reference sources) became LAME 2.0, and only on LAME 3.81 they got rid of all dist10 code, making LAME a completely new program-not a mere patch of an existing encoder.&lt;br /&gt;
&lt;br /&gt;
The project quickly became a team effort. Mike Cheng eventually left leadership and started working on [http://toolame.sourceforge.net/ tooLAME], an [[MP2]] encoder. Mark Taylor became leader and released version 3.0 featuring gpsycho, a new psychoacoustic model developed by him.&lt;br /&gt;
&lt;br /&gt;
Nowadays LAME is considered the best MP3 encoder at mid-high bitrates and features the best VBR model among MP3 implementations, mostly thanks to the dedicated work of talented developers like Takehiro Tominaga, Naoki Shibata, Darin Morrison, Gabriel Bouvigne, Robert Hegemann, etc. And development is still going on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder compiles and source code==&lt;br /&gt;
This list will be kept up to date with the current LAME compiles that are recommended for optimal quality and will keep track of any development compiles released on [[Hydrogenaudio]].&lt;br /&gt;
&lt;br /&gt;
It is suggested that the compiles available here be used with the [[#Recommended encoder settings|recommended encoder settings]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;The currently recommended LAME version is&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;text-align:center;color:red;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3.97&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://rarewares.org/dancer/dancer.php?f=1 Download] (317 KB - Win32 compile including lame_enc.dll)&lt;br /&gt;
&amp;lt;!--*[http://rarewares.org/dancer/dancer.php?f=103 Download] (342 KB - LameDropXPd: easy to use drag&#039;n&#039;drop LAME frontend for Windows)&lt;br /&gt;
*[http://www.rarewares.org/files/mp3/lame-3.97b-Linux86.tar.gz Download] (131 KB - Linux x86 static compile)&lt;br /&gt;
*[http://www.rarewares.org/files/mp3/lame-3.97b1-MacOSX.tar.gz Download] (192 KB - MacOS X compile)&lt;br /&gt;
*[http://www.rarewares.org/mp3.html Download] (Compiles for other operating systems: Solaris, BSD, HP-UX etc.)--&amp;gt;&lt;br /&gt;
*[http://prdownloads.sourceforge.net/lame/lame-3.97.tar.gz?download Download] (1.3 MB - Lame source code from Lame project page)&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder settings==&lt;br /&gt;
This section describes the [[Hydrogenaudio]] recommended settings to be used with [[LAME]] for highest quality [[MP3]] encoding.&lt;br /&gt;
&lt;br /&gt;
These settings require LAME 3.94 or later. LAME 3.97beta3 is the recommended version.&lt;br /&gt;
&lt;br /&gt;
Avoid using alpha (a) versions of LAME. More often than not those are exclusively for testing purposes. Use them only if you want to help developers with feedback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note #1:&#039;&#039;&#039; the rule of thumb when considering encoding options: at a given bitrate, [[VBR]] is higher quality than [[ABR]], which is higher quality than [[CBR]] ([[VBR]] &amp;gt; [[ABR]] &amp;gt; [[CBR]] in terms of quality). The exception to this is when you choose the highest possible [[CBR]] bitrate, which is 320 kbps (-b 320 = --alt-preset insane), but this produces very large filesizes for very little audible benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note #2:&#039;&#039;&#039; all modes and settings mentioned in this topic belong to the specifications of the [[MP3]] standard, and the resulting MP3s should be playable by every [[MP3]] decoder that conforms with the standard. If your decoder or device does not play MP3s produced by LAME, blame the manufacturer or developer, and not LAME.&lt;br /&gt;
&lt;br /&gt;
===VBR (variable bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[VBR]]:&#039;&#039;&#039; &#039;&#039;variable bitrate mode. Use variable bitrate modes when the goal is to achieve a fixed level of quality using the lowest possible bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[VBR]] is best used to target a specific quality level, instead of a specific bitrate. The final file size of a [[VBR]] encode is less predictable than with [[ABR]], but the quality is usually better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V(number)&amp;lt;/code&amp;gt; where number is 0-9, 0 being highest quality, 9 being the lowest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;List of recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbit/s&#039;&#039;&#039; || &#039;&#039;&#039;Bitrate range kbit/s&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -b 320 || --preset insane || 320 || 320 CBR&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  245 || 220...260&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || 245 || 220...260&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || 190 || 170...210&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || 190 || 170...210&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || 165 || 145...185&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium  || 165 || 145...185&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|}&lt;br /&gt;
See also [[#Technical information|Technical details for recommended LAME settings]].&lt;br /&gt;
&lt;br /&gt;
If you need a predictable bitrate (in a streaming application, for example), use [[ABR]] or [[CBR]] modes, described below.&lt;br /&gt;
&lt;br /&gt;
===ABR (average bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[ABR]]:&#039;&#039;&#039; &#039;&#039;average bitrate mode. A compromise between [[VBR]] and [[CBR]] modes, [[ABR]] encoding varies bits around a specified target bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[ABR]] when you need to know the final size of the file but still want to allow the encoder some flexibility to decide which passages need more bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (desired averaged bitrate in kbit/s) can be any value between 8 - 320 , like eg. 9, 17, 80, 128, 133, 200 etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset 200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[ABR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CBR (constant bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[CBR]]:&#039;&#039;&#039; &#039;&#039;constant bitrate mode. [[CBR]] encoding is not efficient. Whereas [[VBR]] and [[ABR]] modes can supply more bits to complex music passages and save bits on simpler ones, [[CBR]] encodes every frame at the same bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CBR]] is only recommended for usage in streaming situations where the upper bitrate must be strictly enforced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (bitrate in kbit/s) must be chosen from the following values: 8, 16, 24, 32, 40, 48, 64, 80, 96, 112, 128, 160, 192, 224, 256, or 320.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b 192&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[CBR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
The &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; switch enables the new [[VBR]] mode.  Lame will encode much faster than the old/default [[VBR]] mode.  In terms of quality, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; appears to be better than the old model, but reports of artifacts when using the new model do exist.  Despite these possible issues, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is currently recommended over the default [[VBR]] mode due to both the speed and quality increases afforded by the new algorithm.&lt;br /&gt;
&lt;br /&gt;
===Quick start===&lt;br /&gt;
&#039;&#039;&#039;Best quality: &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;archiving&#039;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-b 320&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt;. This is the strongest setting for [[MP3]], with the lowest risk of [[artifact]]s.&lt;br /&gt;
With the exception of a few situations, quality is rarely better than the highest [[VBR]] profiles described below. However, &#039;archiving&#039; music using a lossy format like [[MP3]] is never recommended &amp;amp;ndash; no matter how transparent the resulting files might be.&lt;br /&gt;
The alternative is to use [[Lossless]] formats like [[WavPack]], [[FLAC]] etc. that allow true archiving bit for bit like on original CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High quality: &amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;HiFi, home or quiet listening&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V3 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~175 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V2 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~190 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V1 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~210 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V0 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~230 kbps) are recommended.&lt;br /&gt;
These settings will produce [[transparent]] encoding (transparent = most people cannot distinguish the [[MP3]] from the original in an [[ABX]] blind test).&lt;br /&gt;
Audible differences between these presets exist, but are extremely rare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portable: &amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;background noise and low bitrate requirement, small sizes&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~115 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V5 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~130 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~160 kbps) are recommended for this use.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; produces an acceptable quality, while &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4--vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; should be close to perceptual [[transparency]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very low bitrate, small sizes: &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;eg. for voice, radio, [[mono]] encoding etc.&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For very low bitrates, up to 100kbps, [[ABR]] is most often the best solution. &lt;br /&gt;
Use &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;--abr &amp;lt;bitrate&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (e.g. --abr 80).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:lame-chart-2.png|frame|center|Here a trial to get a view, how the &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;perceived listening quality&amp;lt;/font&amp;gt; improves with settings/&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;averaged filesize&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hey! What happened to &amp;quot;--alt-preset&amp;quot;?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The revolutionary &amp;lt;code&amp;gt;--alt-preset&amp;lt;/code&amp;gt; system was introduced in LAME 3.90; it was replaced by the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; flags in later versions. Starting with version 3.94, the &amp;lt;code&amp;gt;-Vx&amp;lt;/code&amp;gt; quality system was introduced, which allows finer control over the desired bitrate; the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; switches were made into aliases to the corresponding &amp;lt;code&amp;gt;-V&amp;lt;/code&amp;gt; flags for the sake of backwards compatibility. &#039;&#039;&#039;There is no difference between the output you get if you use &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;--alt-preset standard&amp;lt;/code&amp;gt;.&#039;&#039;&#039; (Although adding &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is recommended for now, see above for details.)&lt;br /&gt;
&lt;br /&gt;
More encoding options are available under the new system, such as &amp;lt;code&amp;gt;-V1&amp;lt;/code&amp;gt;, which provides a level of quality between the old &amp;quot;standard&amp;quot; and &amp;quot;extreme&amp;quot; presets, or &amp;lt;code&amp;gt;-V3&amp;lt;/code&amp;gt;, which is between the old &amp;quot;medium&amp;quot; and &amp;quot;standard&amp;quot; presets.&lt;br /&gt;
&lt;br /&gt;
LAME 3.97 features more streamlined command line options, and it&#039;s recommended to stick to one of the values described in the text or shown in the tables above. &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;You don&#039;t need to worry&amp;lt;/font&amp;gt; anymore about quality, settings, arcane combinations of switches, or presets.&lt;br /&gt;
&lt;br /&gt;
For example, the following command lines will all produce the same output:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;-b 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt; is the exact same thing as &amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt;, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
The table below contains technical details about the recommended settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Technical details of the recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbps&#039;&#039;&#039; || &#039;&#039;&#039;Y Switch&#039;&#039;&#039; || &#039;&#039;&#039;-b&#039;&#039;&#039; || &#039;&#039;&#039;Lowpass&#039;&#039;&#039; || &#039;&#039;&#039;Resample&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || ~240 || || 128 || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  ~240 || || || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 || || ~210 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new || || ~210 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || ~190 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || ~190 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 || || ~85 || Y || || 12516 Hz - 12903 Hz ||  32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new || || ~85 || Y || || 12516 Hz - 12903 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[MP3]]&lt;br /&gt;
* [[Exact_Audio_Copy|Exact Audio Copy]]&lt;br /&gt;
* [[EAC_and_Lame | Configuring EAC and LAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
A big thanks to all LAME developers for making one kickass [[MP3]] codec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People who took part in suggesting the different settings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, r3mix, ff123, Hans Heijden, kjempen, Benjamin Lebsanft, GeSomeone, Wombat &amp;amp; GuruBoolez for his immense testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation of the alt preset system and related special code level quality enhancements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, with technical assistance from Robert Hegemann and Naoki Shibata, Gabriel and extensive tuning help and quality verification via listening tests from JohnV and also initial help (--dm-preset era) from Hans Heijden, ff123, Wombat, and others. Test clips, bitrate information, and further listening tests provided by TheBashar, zbutsam, Pio2001, BadDuDeX, r3mix, h, TarX, Hans Heijden, ff123, Wombat, Filburt, Volcano, Garf, MrDrew, TrNSZ, nyaochi, Amadeus93, in no particular order, and many, many others we (Dibrom, user) probably forgot to mention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea (also exposing the need for a unified preset system), Original post and list of original settings collected by:&#039;&#039;&#039; user&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layout and additional work by:&#039;&#039;&#039; dev0, CiTay, SNYder, Dibrom.&lt;br /&gt;
&lt;br /&gt;
And finally...&lt;br /&gt;
&lt;br /&gt;
Thank you ALL in the community for making it what it is, providing interest and discussion and helping to work towards the most concise, well tuned, and most thought out MP3 quality &amp;quot;paradigm&amp;quot; seen yet! -- Dibrom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[[CBR]]&lt;br /&gt;
*[[ABR]]&lt;br /&gt;
*[[VBR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lame.sourceforge.net LAME official homepage]&lt;br /&gt;
*[http://www.rjamorim.com/rrw/lame.html Historical versions of LAME] at ReallyRareWares&lt;br /&gt;
*[http://www.rjamorim.com/test/ Several multiformat listening tests] featuring LAME and other encoders.&lt;br /&gt;
*[http://www.rarewares.org/mp3.html RareWares MP3 page]&lt;br /&gt;
*[http://www.hydrogenaudio.org/forums/index.php?showtopic=478&amp;amp;st=0 Discussion of recommended Lame compiles in the Hydrogenaudio forum]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=16&amp;amp;t=32288 Forum discussion of the recommended settings]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=15&amp;amp;t=203 Forum discussion of the recommended settings (older)]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=32288&amp;amp;view=findpost&amp;amp;p=327262 Previous recommendations (outdated)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Encoder/Decoder]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=14399</id>
		<title>LAME</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=LAME&amp;diff=14399"/>
		<updated>2006-09-24T15:31:33Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Recommended encoder compiles and source code */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Software Infobox&lt;br /&gt;
| name = LAME&lt;br /&gt;
| screenshot = [[Image:Lamelogo.png|250px|LAME official logo]]&lt;br /&gt;
| caption = LAME ain&#039;t an MP3 encoder&lt;br /&gt;
| maintainer = The LAME project&lt;br /&gt;
| stable_release = 3.96.1&lt;br /&gt;
| preview_release = 3.97b3&lt;br /&gt;
| operating_system = All&lt;br /&gt;
| use = Audio encoder/decoder&lt;br /&gt;
| license = LGPL&lt;br /&gt;
| website = [http://lame.sourceforge.net/ LAME website]&lt;br /&gt;
}}{{featured}}&lt;br /&gt;
&#039;&#039;&#039;LAME&#039;&#039;&#039; (Lame Ain&#039;t an MP3 Encoder) is the [[Hydrogenaudio]] recommended [[MP3]] encoder. It has been developed by the open-source community since 1998, and has become the highest quality [[MP3]] encoder for most purposes.&lt;br /&gt;
&lt;br /&gt;
Some benefits for using LAME:&lt;br /&gt;
* Highly optimised presets&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* [[CBR]], [[ABR]] and [[VBR]] encoding methods&lt;br /&gt;
* [[Gapless]] playback with LAME-header compliant decoders&lt;br /&gt;
* [[Exact Audio Copy]] and [[CDex]] support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
LAME development began around mid-1998. Mike Cheng started it as a patch against the 8hz-MP3 encoder sources. After some quality concerns raised by others, he decided to start from scratch based on the dist10 sources. That branch (a patch against the reference sources) became LAME 2.0, and only on LAME 3.81 they got rid of all dist10 code, making LAME a completely new program-not a mere patch of an existing encoder.&lt;br /&gt;
&lt;br /&gt;
The project quickly became a team effort. Mike Cheng eventually left leadership and started working on [http://toolame.sourceforge.net/ tooLAME], an [[MP2]] encoder. Mark Taylor became leader and released version 3.0 featuring gpsycho, a new psychoacoustic model developed by him.&lt;br /&gt;
&lt;br /&gt;
Nowadays LAME is considered the best MP3 encoder at mid-high bitrates and features the best VBR model among MP3 implementations, mostly thanks to the dedicated work of talented developers like Takehiro Tominaga, Naoki Shibata, Darin Morrison, Gabriel Bouvigne, Robert Hegemann, etc. And development is still going on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder compiles and source code==&lt;br /&gt;
This list will be kept up to date with the current LAME compiles that are recommended for optimal quality and will keep track of any development compiles released on [[Hydrogenaudio]].&lt;br /&gt;
&lt;br /&gt;
It is suggested that the compiles available here be used with the [[#Recommended encoder settings|recommended encoder settings]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;The currently recommended LAME version is&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;text-align:center;color:red;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3.97&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[http://rarewares.org/dancer/dancer.php?f=1 Download] (538 KB - Win32 compile including lame_enc.dll and lameACM)&lt;br /&gt;
&amp;lt;!--*[http://rarewares.org/dancer/dancer.php?f=103 Download] (342 KB - LameDropXPd: easy to use drag&#039;n&#039;drop LAME frontend for Windows)&lt;br /&gt;
*[http://www.rarewares.org/files/mp3/lame-3.97b-Linux86.tar.gz Download] (131 KB - Linux x86 static compile)&lt;br /&gt;
*[http://www.rarewares.org/files/mp3/lame-3.97b1-MacOSX.tar.gz Download] (192 KB - MacOS X compile)&lt;br /&gt;
*[http://www.rarewares.org/mp3.html Download] (Compiles for other operating systems: Solaris, BSD, HP-UX etc.)--&amp;gt;&lt;br /&gt;
*[http://prdownloads.sourceforge.net/lame/lame-3.97.tar.gz?download Download] (1.3 MB - Lame source code from Lame project page)&lt;br /&gt;
&lt;br /&gt;
==Recommended encoder settings==&lt;br /&gt;
This section describes the [[Hydrogenaudio]] recommended settings to be used with [[LAME]] for highest quality [[MP3]] encoding.&lt;br /&gt;
&lt;br /&gt;
These settings require LAME 3.94 or later. LAME 3.97beta3 is the recommended version.&lt;br /&gt;
&lt;br /&gt;
Avoid using alpha (a) versions of LAME. More often than not those are exclusively for testing purposes. Use them only if you want to help developers with feedback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note #1:&#039;&#039;&#039; the rule of thumb when considering encoding options: at a given bitrate, [[VBR]] is higher quality than [[ABR]], which is higher quality than [[CBR]] ([[VBR]] &amp;gt; [[ABR]] &amp;gt; [[CBR]] in terms of quality). The exception to this is when you choose the highest possible [[CBR]] bitrate, which is 320 kbps (-b 320 = --alt-preset insane), but this produces very large filesizes for very little audible benefit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note #2:&#039;&#039;&#039; all modes and settings mentioned in this topic belong to the specifications of the [[MP3]] standard, and the resulting MP3s should be playable by every [[MP3]] decoder that conforms with the standard. If your decoder or device does not play MP3s produced by LAME, blame the manufacturer or developer, and not LAME.&lt;br /&gt;
&lt;br /&gt;
===VBR (variable bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[VBR]]:&#039;&#039;&#039; &#039;&#039;variable bitrate mode. Use variable bitrate modes when the goal is to achieve a fixed level of quality using the lowest possible bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[VBR]] is best used to target a specific quality level, instead of a specific bitrate. The final file size of a [[VBR]] encode is less predictable than with [[ABR]], but the quality is usually better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V(number)&amp;lt;/code&amp;gt; where number is 0-9, 0 being highest quality, 9 being the lowest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;List of recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbit/s&#039;&#039;&#039; || &#039;&#039;&#039;Bitrate range kbit/s&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -b 320 || --preset insane || 320 || 320 CBR&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  245 || 220...260&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || 245 || 220...260&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 ||&amp;amp;nbsp;|| 225 || 200...250&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || 190 || 170...210&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || 190 || 170...210&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 ||&amp;amp;nbsp;|| 175 || 155...195&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || 165 || 145...185&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium  || 165 || 145...185&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 ||&amp;amp;nbsp;|| 130 || 110...150&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 ||&amp;amp;nbsp;|| 115 || 95...135&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 ||&amp;amp;nbsp;|| 100 || 80...120&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 ||&amp;amp;nbsp;|| 85 || 65...105&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 ||&amp;amp;nbsp;|| 65 || 45...85&lt;br /&gt;
|}&lt;br /&gt;
See also [[#Technical information|Technical details for recommended LAME settings]].&lt;br /&gt;
&lt;br /&gt;
If you need a predictable bitrate (in a streaming application, for example), use [[ABR]] or [[CBR]] modes, described below.&lt;br /&gt;
&lt;br /&gt;
===ABR (average bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[ABR]]:&#039;&#039;&#039; &#039;&#039;average bitrate mode. A compromise between [[VBR]] and [[CBR]] modes, [[ABR]] encoding varies bits around a specified target bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use [[ABR]] when you need to know the final size of the file but still want to allow the encoder some flexibility to decide which passages need more bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (desired averaged bitrate in kbit/s) can be any value between 8 - 320 , like eg. 9, 17, 80, 128, 133, 200 etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;--preset 200&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[ABR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===CBR (constant bitrate) settings===&lt;br /&gt;
&#039;&#039;&#039;[[CBR]]:&#039;&#039;&#039; &#039;&#039;constant bitrate mode. [[CBR]] encoding is not efficient. Whereas [[VBR]] and [[ABR]] modes can supply more bits to complex music passages and save bits on simpler ones, [[CBR]] encodes every frame at the same bitrate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CBR]] is only recommended for usage in streaming situations where the upper bitrate must be strictly enforced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b &amp;lt;bitrate&amp;gt;&amp;lt;/code&amp;gt; where &amp;lt;bitrate&amp;gt; (bitrate in kbit/s) must be chosen from the following values: 8, 16, 24, 32, 40, 48, 64, 80, 96, 112, 128, 160, 192, 224, 256, or 320.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; &amp;lt;code&amp;gt;-b 192&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; &#039;&#039;[[CBR]] setting is tuned from 320 kbit/s down to 80 kbit/s.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Remarks===&lt;br /&gt;
The &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; switch enables the new [[VBR]] mode.  Lame will encode much faster than the old/default [[VBR]] mode.  In terms of quality, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; appears to be better than the old model, but reports of artifacts when using the new model do exist.  Despite these possible issues, &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is currently recommended over the default [[VBR]] mode due to both the speed and quality increases afforded by the new algorithm.&lt;br /&gt;
&lt;br /&gt;
===Quick start===&lt;br /&gt;
&#039;&#039;&#039;Best quality: &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;archiving&#039;&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-b 320&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt;. This is the strongest setting for [[MP3]], with the lowest risk of [[artifact]]s.&lt;br /&gt;
With the exception of a few situations, quality is rarely better than the highest [[VBR]] profiles described below. However, &#039;archiving&#039; music using a lossy format like [[MP3]] is never recommended &amp;amp;ndash; no matter how transparent the resulting files might be.&lt;br /&gt;
The alternative is to use [[Lossless]] formats like [[WavPack]], [[FLAC]] etc. that allow true archiving bit for bit like on original CD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High quality: &amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;HiFi, home or quiet listening&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V3 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~175 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V2 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~190 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V1 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~210 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:green&amp;quot;&amp;gt;-V0 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~230 kbps) are recommended.&lt;br /&gt;
These settings will produce [[transparent]] encoding (transparent = most people cannot distinguish the [[MP3]] from the original in an [[ABX]] blind test).&lt;br /&gt;
Audible differences between these presets exist, but are extremely rare.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Portable: &amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;background noise and low bitrate requirement, small sizes&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~115 kbps), &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V5 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~130 kbps) or &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (~160 kbps) are recommended for this use.&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V6 --vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; produces an acceptable quality, while &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:purple&amp;quot;&amp;gt;-V4--vbr-new&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; should be close to perceptual [[transparency]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Very low bitrate, small sizes: &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;eg. for voice, radio, [[mono]] encoding etc.&amp;lt;/font&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For very low bitrates, up to 100kbps, [[ABR]] is most often the best solution. &lt;br /&gt;
Use &amp;lt;code&amp;gt;&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;--abr &amp;lt;bitrate&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/code&amp;gt; (e.g. --abr 80).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:lame-chart-2.png|frame|center|Here a trial to get a view, how the &amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;perceived listening quality&amp;lt;/font&amp;gt; improves with settings/&amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;averaged filesize&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hey! What happened to &amp;quot;--alt-preset&amp;quot;?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The revolutionary &amp;lt;code&amp;gt;--alt-preset&amp;lt;/code&amp;gt; system was introduced in LAME 3.90; it was replaced by the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; flags in later versions. Starting with version 3.94, the &amp;lt;code&amp;gt;-Vx&amp;lt;/code&amp;gt; quality system was introduced, which allows finer control over the desired bitrate; the &amp;lt;code&amp;gt;--preset&amp;lt;/code&amp;gt; switches were made into aliases to the corresponding &amp;lt;code&amp;gt;-V&amp;lt;/code&amp;gt; flags for the sake of backwards compatibility. &#039;&#039;&#039;There is no difference between the output you get if you use &amp;lt;code&amp;gt;-V2&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;--alt-preset standard&amp;lt;/code&amp;gt;.&#039;&#039;&#039; (Although adding &amp;lt;code&amp;gt;--vbr-new&amp;lt;/code&amp;gt; is recommended for now, see above for details.)&lt;br /&gt;
&lt;br /&gt;
More encoding options are available under the new system, such as &amp;lt;code&amp;gt;-V1&amp;lt;/code&amp;gt;, which provides a level of quality between the old &amp;quot;standard&amp;quot; and &amp;quot;extreme&amp;quot; presets, or &amp;lt;code&amp;gt;-V3&amp;lt;/code&amp;gt;, which is between the old &amp;quot;medium&amp;quot; and &amp;quot;standard&amp;quot; presets.&lt;br /&gt;
&lt;br /&gt;
LAME 3.97 features more streamlined command line options, and it&#039;s recommended to stick to one of the values described in the text or shown in the tables above. &amp;lt;font style=&amp;quot;color:blue&amp;quot;&amp;gt;You don&#039;t need to worry&amp;lt;/font&amp;gt; anymore about quality, settings, arcane combinations of switches, or presets.&lt;br /&gt;
&lt;br /&gt;
For example, the following command lines will all produce the same output:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset insane&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;-b 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset 320&amp;lt;/code&amp;gt; = &amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;code&amp;gt;--preset cbr 320&amp;lt;/code&amp;gt; is the exact same thing as &amp;lt;code&amp;gt;--alt-preset insane&amp;lt;/code&amp;gt;, etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
The table below contains technical details about the recommended settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Technical details of the recommended settings&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Switch&#039;&#039;&#039; || &#039;&#039;&#039;Preset&#039;&#039;&#039; || &#039;&#039;&#039;Target Kbps&#039;&#039;&#039; || &#039;&#039;&#039;Y Switch&#039;&#039;&#039; || &#039;&#039;&#039;-b&#039;&#039;&#039; || &#039;&#039;&#039;Lowpass&#039;&#039;&#039; || &#039;&#039;&#039;Resample&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 0 || --preset extreme || ~240 || || 128 || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 0 --vbr-new || --preset fast extreme ||  ~240 || || || 19383 Hz - 19916 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 1 || || ~210 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 1 --vbr-new || || ~210 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 2 || --preset standard || ~190 || || 128 || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 2 --vbr-new || --preset fast standard || ~190 || || || 18671 Hz - 19205 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 3 || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 3 --vbr-new || || ~175 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 4 || --preset medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 4 --vbr-new || --preset fast medium || ~165 || Y || || 17960 Hz - 18494 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 5 || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 5 --vbr-new || || ~130 || Y || || 16538 Hz - 17071 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 6 || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|-&lt;br /&gt;
| -V 6 --vbr-new || || ~115 || Y || || 15826 Hz - 16360 Hz ||&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 7 || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 7 --vbr-new || || ~100 || Y || || 14581 Hz - 14968 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 8 || || ~85 || Y || || 12516 Hz - 12903 Hz ||  32000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 8 --vbr-new || || ~85 || Y || || 12516 Hz - 12903 Hz || 32000 Hz&lt;br /&gt;
|- style=&amp;quot;background:white;&amp;quot;&lt;br /&gt;
| -V 9 || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|-&lt;br /&gt;
| -V 9 --vbr-new || || ~65 || Y || || 9774 Hz - 10065 Hz || 24000 Hz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[MP3]]&lt;br /&gt;
* [[Exact_Audio_Copy|Exact Audio Copy]]&lt;br /&gt;
* [[EAC_and_Lame | Configuring EAC and LAME]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
A big thanks to all LAME developers for making one kickass [[MP3]] codec.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;People who took part in suggesting the different settings:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, r3mix, ff123, Hans Heijden, kjempen, Benjamin Lebsanft, GeSomeone, Wombat &amp;amp; GuruBoolez for his immense testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation of the alt preset system and related special code level quality enhancements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dibrom, with technical assistance from Robert Hegemann and Naoki Shibata, Gabriel and extensive tuning help and quality verification via listening tests from JohnV and also initial help (--dm-preset era) from Hans Heijden, ff123, Wombat, and others. Test clips, bitrate information, and further listening tests provided by TheBashar, zbutsam, Pio2001, BadDuDeX, r3mix, h, TarX, Hans Heijden, ff123, Wombat, Filburt, Volcano, Garf, MrDrew, TrNSZ, nyaochi, Amadeus93, in no particular order, and many, many others we (Dibrom, user) probably forgot to mention.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Idea (also exposing the need for a unified preset system), Original post and list of original settings collected by:&#039;&#039;&#039; user&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Layout and additional work by:&#039;&#039;&#039; dev0, CiTay, SNYder, Dibrom.&lt;br /&gt;
&lt;br /&gt;
And finally...&lt;br /&gt;
&lt;br /&gt;
Thank you ALL in the community for making it what it is, providing interest and discussion and helping to work towards the most concise, well tuned, and most thought out MP3 quality &amp;quot;paradigm&amp;quot; seen yet! -- Dibrom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
*[[CBR]]&lt;br /&gt;
*[[ABR]]&lt;br /&gt;
*[[VBR]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://lame.sourceforge.net LAME official homepage]&lt;br /&gt;
*[http://www.rjamorim.com/rrw/lame.html Historical versions of LAME] at ReallyRareWares&lt;br /&gt;
*[http://www.rjamorim.com/test/ Several multiformat listening tests] featuring LAME and other encoders.&lt;br /&gt;
*[http://www.rarewares.org/mp3.html RareWares MP3 page]&lt;br /&gt;
*[http://www.hydrogenaudio.org/forums/index.php?showtopic=478&amp;amp;st=0 Discussion of recommended Lame compiles in the Hydrogenaudio forum]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=16&amp;amp;t=32288 Forum discussion of the recommended settings]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?act=ST&amp;amp;f=15&amp;amp;t=203 Forum discussion of the recommended settings (older)]&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=32288&amp;amp;view=findpost&amp;amp;p=327262 Previous recommendations (outdated)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Software]]&lt;br /&gt;
[[Category:Encoder/Decoder]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14397</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14397"/>
		<updated>2006-09-24T14:29:16Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
:WTF! And why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
:What&#039;s the point of having to know hex codes by heart to set the call background? The older system was much more intuitive, and less bloated.&lt;br /&gt;
::::  rjamorim - 11:44, 23 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14396</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14396"/>
		<updated>2006-09-24T14:27:22Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
:WTF! And why did you get rid of the color templates? Just to make it harder to edit the table?&lt;br /&gt;
::::  rjamorim - 11:44, 23 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14350</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14350"/>
		<updated>2006-09-23T16:44:31Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* BlaBlaTable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
:Oh, hello Pepoluan {{smiley|)}}  rjamorim - 11:44, 23 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14349</id>
		<title>Talk:Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Talk:Lossless_comparison&amp;diff=14349"/>
		<updated>2006-09-23T16:44:11Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{talkheader}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Page discussion==&lt;br /&gt;
Most of the discussion for this page is being done at the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 forum]. You may use this talk page to discuss it too.--[[User:Beto|Beto]] 15:50, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
I updated slightly the formatting of this page and added some standard sections.--[[User:Beto|Beto]] 16:10, 5 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
== methinks that ==&lt;br /&gt;
&lt;br /&gt;
the colours on this page were decided by someone on LSD. {{User:Elliottmobile/sig2}} 12:32, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
==BlaBlaTable==&lt;br /&gt;
Table... nicer the lower one, no? --[[User:Pepoluan|pepoluan]] &amp;lt;small&amp;gt;&#039;&#039;&#039;([[User_talk:pepoluan|talk]] | [[Special:Contributions/pepoluan|contribs]])&#039;&#039;&#039;&amp;lt;/small&amp;gt; 12:55, 22 September 2006 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I&#039;ll stab whoever messed up my beautiful table in the eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
Oh, hello Pepoluan {{smiley|)}}  rjamorim - 11:44, 23 September 2006 (CDT)&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=13652</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=13652"/>
		<updated>2006-09-16T18:04:27Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{light-green}} fast    || {{green}} very fast     || {{white}} average       || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} average         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{light-green}} fast       || {{light-green}} fast        || {{light-green}} fast         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{light-green}} 57.10%        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{orange}} no        || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} bad          || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no              || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=13651</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=13651"/>
		<updated>2006-09-16T17:59:42Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* WV CONS */ clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{light-green}} fast    || {{green}} very fast     || {{white}} average       || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} average         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{light-green}} fast       || {{light-green}} fast        || {{light-green}} fast         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{light-green}} 57.10%        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{orange}} no        || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} bad          || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no              || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12321</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12321"/>
		<updated>2006-08-18T13:05:05Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: People will never learn Monkey&amp;#039;s doesn&amp;#039;t support ReplayGain...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#Links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{light-green}} fast    || {{green}} very fast     || {{white}} average       || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} average         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{light-green}} fast       || {{light-green}} fast        || {{light-green}} fast         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{light-green}} 57.10%        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{orange}} no        || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} bad          || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no              || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-06-13)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Macintosh_Audio_Compression/Expansion&amp;diff=12243</id>
		<title>Macintosh Audio Compression/Expansion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Macintosh_Audio_Compression/Expansion&amp;diff=12243"/>
		<updated>2006-08-08T04:07:01Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* External Links */ fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MACE (Macintosh Audio Compression/Expansion) is a lossy, proprietary compression scheme developed by Apple Computer for their Macintosh line of computers.&lt;br /&gt;
&lt;br /&gt;
Technically, it&#039;s very similar to how [[ADPCM]] works.&lt;br /&gt;
&lt;br /&gt;
It only works on 8bit streams. It offers two compression modes: 6:1 (1/6th of the original file size, 117kbps) and 3:1 (1/3rd of the original file size, 235kbps). Quality is relatively poor.&lt;br /&gt;
&lt;br /&gt;
Users are encouraged not to use this codec, for several reasons:&lt;br /&gt;
* There are better alternatives quality-wise (ADPCM, WavPack lossy, psychoacoustic codecs)&lt;br /&gt;
* Proprietary codec - E.G, on Windows platform, it can only be encoded and played in QuickTime&lt;br /&gt;
* Won&#039;t work on bit depths other than 8bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.quicktime.com QuickTime] plays and encodes MACE streams.&lt;br /&gt;
* [http://cekirdek.pardus.org.tr/~ismail/ffmpeg-docs/mace_8c-source.html Reverse engineered MACE decoder sources] by Laszlo Torok&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Macintosh_Audio_Compression/Expansion&amp;diff=12242</id>
		<title>Macintosh Audio Compression/Expansion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Macintosh_Audio_Compression/Expansion&amp;diff=12242"/>
		<updated>2006-08-08T04:05:39Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MACE (Macintosh Audio Compression/Expansion) is a lossy, proprietary compression scheme developed by Apple Computer for their Macintosh line of computers.&lt;br /&gt;
&lt;br /&gt;
Technically, it&#039;s very similar to how [[ADPCM]] works.&lt;br /&gt;
&lt;br /&gt;
It only works on 8bit streams. It offers two compression modes: 6:1 (1/6th of the original file size, 117kbps) and 3:1 (1/3rd of the original file size, 235kbps). Quality is relatively poor.&lt;br /&gt;
&lt;br /&gt;
Users are encouraged not to use this codec, for several reasons:&lt;br /&gt;
* There are better alternatives quality-wise (ADPCM, WavPack lossy, psychoacoustic codecs)&lt;br /&gt;
* Proprietary codec - E.G, on Windows platform, it can only be encoded and played in QuickTime&lt;br /&gt;
* Won&#039;t work on bit depths other than 8bit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.quicktime.com QuickTime] plays and encodes MACE streams.&lt;br /&gt;
* [http://www.mplayerhq.hu/~michael/ffmpeg-doxy/mace_8c-source.html Reverse engineered MACE decoder sources] by Laszlo Torok&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lame_Compiles&amp;diff=12241</id>
		<title>Lame Compiles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lame_Compiles&amp;diff=12241"/>
		<updated>2006-08-08T04:00:50Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  It is suggested that the compiles available here are used with the [[LAME|Recommended LAME Settings]]&lt;br /&gt;
&lt;br /&gt;
=List of recommended LAME compiles=&lt;br /&gt;
&lt;br /&gt;
This list will be kept up to date with the current LAME compiles that are recommended for use for optimal quality and will keep track of any developmental compiles released on this site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The currently recommended LAME version: 3.97 beta 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://www.rarewares.org/dancer/dancer.php?f=35 Download] (556 KB - Win32 compile including lame_enc.dll and lameACM)&lt;br /&gt;
&lt;br /&gt;
[http://www.rarewares.org/dancer/dancer.php?f=37 Download] (265 KB - LameDropXPd: easy to use drag&#039;n&#039;drop LAME frontend for Windows)&lt;br /&gt;
&lt;br /&gt;
[http://www.rarewares.org/files/mp3/lame-3.97b-Linux86.tar.gz Download] (131 KB - Linux x86 static compile)&lt;br /&gt;
&lt;br /&gt;
[http://www.rarewares.org/files/mp3/lame-3.97b1-MacOSX.tar.gz Download] (192 KB - MacOS X compile)&lt;br /&gt;
&lt;br /&gt;
You can also find compiles for several other operating systems (Solaris, BSD, HP-UX, etc.) at [http://www.rarewares.org/mp3.html RareWares MP3 page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
You can obtain them directly at the LAME project&#039;s page at Sourceforge.&lt;br /&gt;
&lt;br /&gt;
Download [http://prdownloads.sourceforge.net/lame/lame-3.97b.tar.gz?download here] (1.3 MB).&lt;br /&gt;
&lt;br /&gt;
==Additional reading:==&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=478&amp;amp;st=0 Discussion]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12046</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12046"/>
		<updated>2006-07-09T22:28:08Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Other lossless compressions comparisons */ Updated Heijden&amp;#039;s comparison date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#Links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{light-green}} fast    || {{green}} very fast     || {{white}} average       || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} average         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{light-green}} fast       || {{light-green}} fast        || {{light-green}} fast         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{light-green}} 57.10%        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{orange}} no        || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} bad          || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no              || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-06-13)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated ????-??-??)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12044</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12044"/>
		<updated>2006-07-07T20:07:34Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Comparison Table */ A few more changes. MP4 ALS tagging is now &amp;quot;no&amp;quot; because of: http://www.hydrogenaudio.org/forums/index.php?s=&amp;amp;showtopic=43975&amp;amp;view=findpost&amp;amp;p=387008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#Links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{light-green}} fast    || {{green}} very fast     || {{white}} average       || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} average         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{light-green}} fast       || {{light-green}} fast        || {{light-green}} fast         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{light-green}} 57.10%        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{orange}} no        || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} bad          || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no              || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-06-13)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2003-06-04)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated ????-??-??)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12043</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12043"/>
		<updated>2006-07-07T19:55:24Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: Changes introduced after Heijden&amp;#039;s updated comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#Links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{light-green}} fast    || {{green}} very fast     || {{white}} average       || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} average         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{light-green}} fast       || {{light-green}} fast        || {{light-green}} fast         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{white}} &amp;amp;nbsp;        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags      || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet     || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-06-13)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2003-06-04)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated ????-??-??)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12026</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=12026"/>
		<updated>2006-07-05T21:45:33Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Comparison Table */  Added compression ratio for Real Lossless, contributed by good ol&amp;#039; Hans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#Links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58.0%    || {{light-green}} 58.50% || {{light-green}} 58.70%  || {{green}} 55.50%           || {{green}} 54.70%          || {{orange}} 63.50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow         || {{orange}} slow           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56.30%       || {{green}} 53.50%           || {{light-green}} 57.10%    || {{light-green}} 57.20%     || {{white}} &amp;amp;nbsp;        || {{light-green}} 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags      || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet     || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-06-13)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2003-06-04)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated ????-??-??)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=11161</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=11161"/>
		<updated>2006-04-30T21:36:11Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Comparison Table */ Reworked the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}} WavPack  || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad         || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux   || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WMA      || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS || {{Turquoise}} Real Lossless &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow         || {{white}} average           &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{white}} average      || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow         || {{light-green}} fast        &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{green}} 56,30%       || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good     || {{orange}} bad              &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{green}} yes          || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{light-green}} Proprietary || {{light-green}} ID3v1 || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags      || {{light-green}} Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{orange}} no        || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet     || {{orange}} bad              &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{orange}} no          || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;        || {{white}} &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes           || {{green}} yes               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;        || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{orange}} no          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes           || {{orange}} no               &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{light-green}} Win/Linux || {{green}} All             || {{light-green}} Win/Linux/Sol || {{green}} All        || {{green}} Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=11133</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=11133"/>
		<updated>2006-04-28T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Comparison Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{green}} Win/Mac/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=11132</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=11132"/>
		<updated>2006-04-28T11:33:27Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Mac/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10270</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10270"/>
		<updated>2006-03-05T21:24:37Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10269</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10269"/>
		<updated>2006-03-05T21:20:17Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10268</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10268"/>
		<updated>2006-03-05T21:19:21Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10267</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=10267"/>
		<updated>2006-03-04T23:26:33Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
* [http://losslessaudio.blogspot.com/ Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Download_page&amp;diff=10154</id>
		<title>Download page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Download_page&amp;diff=10154"/>
		<updated>2006-02-13T08:56:09Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* CD Writers */  BAO and Burrrn are Freeware, not GPLd (even though they rely on cdrdao, which is GPLd)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All programs mentioned anywhere in the wiki can be downloaded here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=CD Rippers=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;margin-left:50px; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead&amp;quot;&lt;br /&gt;
! Name !! Liscense !! Download Site&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[CDex]]&lt;br /&gt;
| GPL || [http://cdexos.sourceforge.net/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[dBpowerAMP]]&lt;br /&gt;
| GPL || [http://www.dbpoweramp.com/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | DeepRipper&lt;br /&gt;
| GPL || [http://www.deepburner.com/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | [[EAC]]&lt;br /&gt;
| Free || [http://www.exactaudiocopy.de/ here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=CD Writers=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;margin-left:25px; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ffdead; border:1px dotted #ffdead;&amp;quot;&lt;br /&gt;
! Name !! Unicode !! Liscense !! Download Site&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | BurnAtOnce || ?&lt;br /&gt;
| Free || [http://www.burnatonce.com/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Burrrn (CDA only) || ?&lt;br /&gt;
| Free || [http://www.burrrn.net/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | CDBurnerXP Pro || ?&lt;br /&gt;
| Free || [http://www.cdburnerxp.se/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | DeepBurner Free || ?&lt;br /&gt;
| Free || [http://www.deepburner.com/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | DeepBurner Pro || ?&lt;br /&gt;
| Shareware || [http://www.deepburner.com/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Express Burn || ?&lt;br /&gt;
| Free || [http://nch.com.au/burn/index.html here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Express Burn Plus || ?&lt;br /&gt;
| Shareware || [http://nch.com.au/burn/index.html here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | FireStarter FX || ?&lt;br /&gt;
| Shareware || [http://www.projectomega.org/subcat.php?lg=en&amp;amp;php=products_firestarter here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Nero || ?&lt;br /&gt;
| Shareware || [http://www.nero.com/ here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | SilentNight Micro-CD Burner || ?&lt;br /&gt;
| Free || [http://www.silentnight2004.com/Download.html here]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Small CD Writer || ?&lt;br /&gt;
| Free || [http://tinyurl.com/6xm97 here]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Multimedia Players=&lt;br /&gt;
&lt;br /&gt;
===Windows Players===&lt;br /&gt;
* [[Foobar2000]]: http://www.foobar2000.org/&lt;br /&gt;
* [[MediaMonkey]]: http://www.mediamonkey.com/&lt;br /&gt;
* VUplayer: http://www.vuplayer.com/&lt;br /&gt;
* [[Winamp]]: http://www.winamp.com/&lt;br /&gt;
&lt;br /&gt;
===PocketPC Players===&lt;br /&gt;
&#039;&#039;These players may not play all your media files. Check their websites for the format support.&#039;&#039;&lt;br /&gt;
* GSPlayer: http://hp.vector.co.jp/authors/VA032810/&lt;br /&gt;
* MortPlayer: http://www.sto-helit.de/&lt;br /&gt;
* TCPMP: http://tcpmp.corecodec.org/about&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Encoders, Decoders, Etc.=&lt;br /&gt;
&lt;br /&gt;
All basic tools needed to make use of the audio formats supported here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[MP3]]==&lt;br /&gt;
&lt;br /&gt;
* [[LAME]] encoder/decoder: [[Lame Compiles|Latest recommended version]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Ogg Vorbis]]==&lt;br /&gt;
&lt;br /&gt;
Currently, all recommended Ogg Vorbis utilities are available at the [http://www.rarewares.org/ogg.html Rarewares Ogg Vorbis page]. The following tools are important:&lt;br /&gt;
&lt;br /&gt;
* Oggenc2&lt;br /&gt;
: A command-line Ogg Vorbis encoder that can be used with most CD rippers. &lt;br /&gt;
&lt;br /&gt;
* OggDec&lt;br /&gt;
: Command-line decoder.&lt;br /&gt;
&lt;br /&gt;
* OggDropXPd&lt;br /&gt;
: A (very cute-looking) drag&#039;n&#039;drop encoder/decoder with support for automatic tagging, renaming and  playlist creation on encoding.&lt;br /&gt;
&lt;br /&gt;
* Encoding DLLs&lt;br /&gt;
: DLLs that can be used for encoding within CDex or WinLame.&lt;br /&gt;
&lt;br /&gt;
* VorbisGain&lt;br /&gt;
: The [[Replaygain]] utility for Ogg Vorbis.&lt;br /&gt;
&lt;br /&gt;
In addition, highly SSE-optimized utilities and libraries are available at [http://homepage3.nifty.com/blacksword/ this page] &#039;&#039;(in Japanese)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Musepack ([[MPC]])==&lt;br /&gt;
&lt;br /&gt;
* MPC Encoder (mppenc): [http://www.saunalahti.fi/~cse/mpc/encoders/mppenc-windows-1.14.zip 1.14 Beta] / [http://www.saunalahti.fi/~cse/mpc/encoders/mppenc-windows-1.15r.zip 1.15r Alpha] (Both these versions are safe to use.)&lt;br /&gt;
&lt;br /&gt;
* MPC Decoder (mppdec): [http://www.saunalahti.fi/~cse/mppdec.zip Download latest version]&lt;br /&gt;
&lt;br /&gt;
* [[Replaygain]] utility: [http://www.saunalahti.fi/~cse/replaygain.zip Download latest version]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[FLAC]]==&lt;br /&gt;
&lt;br /&gt;
* CoolEdit / Adobe Audition Filter supporting FLAC: [http://www.vuplayer.com/other.php here]&lt;br /&gt;
* Various FLAC-related utilities: [http://flac.sourceforge.net/download.html FLAC&#039;s SourceForge Download page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Transcoders==&lt;br /&gt;
&#039;&#039;Note: Although these tools may convert from one encoding to another, please remember that [[transcoding]] to any [[lossy]] encoding &amp;lt;u&amp;gt;will&amp;lt;/u&amp;gt; result in a degraded quality.&#039;&#039;&lt;br /&gt;
* BeSweet: http://besweet.notrace.dk/&lt;br /&gt;
* MediaCoder: http://www.rarewares.org/mediacoder/&lt;br /&gt;
* WinLAME: http://winlame.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Drivers =&lt;br /&gt;
&lt;br /&gt;
== ASPI ==&lt;br /&gt;
* Ahead Nero ASPI Driver: [http://www.nero.com/nero6/eng/ASPI_Driver.html official website]&lt;br /&gt;
* Adaptec Windows ASPI Package: [http://www.adaptec.com/worldwide/support/suppdetail.jsp?sess=no&amp;amp;prodkey=ASPI-4.70 official website]&lt;br /&gt;
* ASPI4all [http://www.3a.net/main.php?id=20 &amp;quot;official&amp;quot; website]&lt;br /&gt;
* FrogAspi [http://www.frogaspi.org/ official website]&lt;br /&gt;
* VOB ASAPI Driver 1.3: [http://www.rarewares.org/files/ASAPI.exe download]&lt;br /&gt;
&lt;br /&gt;
== Sound ==&lt;br /&gt;
* kX Project [http://kxproject.lugosoft.com/ official website]&lt;br /&gt;
* ZonaISIS [http://www.hispasonic.com/zonaisis/index.htm unofficial]&lt;br /&gt;
* I have a dream ... [http://members.aol.com/cridi/ unofficial]&lt;br /&gt;
&lt;br /&gt;
=Tagging Utilities=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin-left:50px; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffdead&amp;quot;&lt;br /&gt;
! Name !! Price !! Download Site !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Abander TagControl&lt;br /&gt;
| 23 USD, 30D Trial || [http://www.softartstudio.com/tagcontrol/ here] || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | MediaMonkey&lt;br /&gt;
| Free, Gold Version 19.95 USD || [http://www.mediamonkey.com/ here]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Also a Media Player &amp;amp; Library&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Mp3tag&lt;br /&gt;
| Free || [http://www.mp3tag.de/ here] || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Tag &amp;amp;amp; Rename&lt;br /&gt;
| 29.95 USD, 30D Trial || [http://www.softpointer.com/tr.htm here] || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | TagScanner&lt;br /&gt;
| Free/Donate || [http://xdev.narod.ru/tagscan_e.htm here] || &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | The GodFather&lt;br /&gt;
| Card/Donate || [http://users.otenet.gr/~jtcliper/tgf/ here] || &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
* [http://www.reactos.org/wiki/index.php/Untested_%28open_source%29_software_list Open source softwares @ ReactOS wiki]&lt;br /&gt;
* [http://www.rarewares.org/ RareWares]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=WavPack&amp;diff=10086</id>
		<title>WavPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=WavPack&amp;diff=10086"/>
		<updated>2006-02-02T00:53:30Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* Technology description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;WavPack&#039;&#039;&#039; is a free, open source [[lossless]] audio compression format developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
WavPack allows users to compress (and restore) all [[PCM]] audio formats including 8, 16, and 24-bit ints; 32-bit floats; [[mono]], [[stereo]], and [[multichannel]]; [[sampling rate]]s from 6 to 192 kHz. Like other lossless compression schemes the data reduction varies with the source, but it is generally between 25% and 50% for typical popular music and somewhat better than that for classical music and other sources with greater dynamic range.&lt;br /&gt;
&lt;br /&gt;
WavPack also incorporates a unique &amp;quot;hybrid&amp;quot; mode that provides all the advantages of lossless compression with an additional bonus. Instead of creating a single file, this mode creates both a relatively small, high-quality lossy file that can be used all by itself, and a &amp;quot;correction&amp;quot; file that (when combined with the lossy file) provides full lossless restoration. For some users this means never having to choose between lossless and lossy compression!&lt;br /&gt;
&lt;br /&gt;
==Feature Summary==&lt;br /&gt;
&lt;br /&gt;
* Fast and efficient encoding and decoding&lt;br /&gt;
* [[Open source]], released under a BSDish license&lt;br /&gt;
* Multiplatform&lt;br /&gt;
* Hardware support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports multichannel audio and high resolutions&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
David Bryant started development on WavPack in mid-1998, with the release of version 1.0. This first version compressed and decompressed audio losslessly, nothing else, but by then it already featured one of the best efficiency vs. speed ratio among lossless encoders. &lt;br /&gt;
&lt;br /&gt;
Very soon after the release of version 1.0, Bryant released v. 2.0, which featured lossy encoding (using only quantization for data reduction - no psychoacoustic process was applied to the stream).&lt;br /&gt;
&lt;br /&gt;
In 1999, the developer released version 3.0, which featured novelties such as a fast mode (with reduced compression ratio), compression of RAW files and error detection using CRC checksums.&lt;br /&gt;
&lt;br /&gt;
WavPack development is still going on, and a major feature added in late 3.x versions is the hybrid mode, where the encoder generates a lossy file + a correction file, so that both can be decompressed back to the original PCM stream.&lt;br /&gt;
&lt;br /&gt;
WavPack 4 has been recently released. It included important changes, such as fast seeking, multichannel support, high resolution audio support, etc. turning it into one of the most full featured and modern lossless audio compressors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Software support==&lt;br /&gt;
&lt;br /&gt;
===Players===&lt;br /&gt;
* NullSoft [[Winamp]] (plugin w/ ReplayGain &amp;amp; Media Library support) and Winamp-compatible players&lt;br /&gt;
* [[foobar2000]] Advanced Audio Player (official encoding/decoding addon, w/ ReplayGain &amp;amp; Cuesheets support)&lt;br /&gt;
* [http://www.vuplayer.com/vuplayer.htm VUPlayer] (official plugin, supports encoding)&lt;br /&gt;
* [[Windows Media Player]] and other directshow-based players (MPC, TCMP, RadLight) (with [http://corewavpack.corecodec.org/ CoreWavPack] directshow filter)&lt;br /&gt;
* [http://koti.welho.com/hylinen/apollo/ Apollo] Audio Player (plugin w/ ReplayGain  support)&lt;br /&gt;
* [http://www.un4seen.com/xmplay.html XMplay] (official plugin)&lt;br /&gt;
* [http://cogosx.sourceforge.net/ Cog] Audio player for MacOS X.&lt;br /&gt;
* [[XMMS]] (with Kuniklo&#039;s plugin)&lt;br /&gt;
* [http://fondriest.frederic.free.fr/realisations/lamip/ LAMIP] (official plugin)&lt;br /&gt;
* [http://mpxplay.net/ MPXplay] for DOS!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Frontends===&lt;br /&gt;
* Custom [http://members.home.nl/w.speek/wavpack.htm Windows Frontend] (by Speek)&lt;br /&gt;
* [http://www.unifront.boereck.de/ UniversalFront] by Böreck&lt;br /&gt;
* [http://home.vxu.se/mdati00/frontah/ Frontah] by Madah&lt;br /&gt;
* [http://mareo.monkeydev.org/ Mareo] by Kwambis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Converters===&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &#039;&#039;Several players, like foobar2000 and VUplayer, can also convert from other formats to WavPack)&#039;&#039;&lt;br /&gt;
* [http://www.dbpoweramp.com/ dBpowerAMP] Music Converter / Audio Player / CD Writer (official addon)&lt;br /&gt;
* [http://www.board-24.de/ GX:Transcoder] Music converter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Editors===&lt;br /&gt;
* [[Adobe Audition]] and Cool Edit (filter w/ 32-bit floats &amp;amp; extra info save support)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===CD writers/rippers===&lt;br /&gt;
* [http://www.ahead.de Ahead Nero Burning Rom]&lt;br /&gt;
* [http://www.burrrn.net Burrrn] Audio CD burner&lt;br /&gt;
* [[Exact Audio Copy]] CD Ripper&lt;br /&gt;
* [http://cdexos.sourceforge.net CDex] CD ripper&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Taggers===&lt;br /&gt;
* [http://www.mp3tag.de/en/index.html Mp3tag] Universal Tag Editor&lt;br /&gt;
* [http://users.otenet.gr/~jtcliper/tgf/ The GodFather] Tagger / Music manager&lt;br /&gt;
* [http://www.saunalahti.fi/cse/files/Tag.zip Case&#039;s Tag] command line tagger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Other tools===&lt;br /&gt;
* [http://www.burrrn.net/mrq/ Mr. QuestionMan]&lt;br /&gt;
* [http://www.bitattack.ro/ai/ Audio Identifier]&lt;br /&gt;
* [http://www.bunkus.org/videotools/mkvtoolnix/ mkvtoolnix] - tool to multiplex WavPack streams inside the Matroska container&lt;br /&gt;
  It&#039;s worth mentioning the [[Matroska]] guys decided to concentrate on WavPack as the &lt;br /&gt;
  lossless compressor of choice for their container. Quite an honor... :-)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hardware Support==&lt;br /&gt;
&lt;br /&gt;
* iRiver iHP-120/iHP-140 with the open source [http://www.rockbox.org Rockbox firmware]&lt;br /&gt;
* [http://www.rokulabs.com/products/photobridge/features.php Roku PhotoBridge HD] (w/ [http://www.wavpack.com/downloads.html plugin])&lt;br /&gt;
&lt;br /&gt;
==Technology description==&lt;br /&gt;
&lt;br /&gt;
To ensure high-speed operation, WavPack uses a very simple predictor that is implemented entirely in integer math. In its &amp;quot;fast&amp;quot; mode the prediction is simply the arithmetic extrapolation of the previous two samples. For example, if the previous two samples were -10 and 20, then the prediction would be 50. For the default mode a simple adaptive factor is added to weigh the influence of the earlier sample on the prediction. In our example the resulting prediction could then vary between 20 for no influence to 50 for full influence. This weight factor is constantly updated based on the audio data&#039;s changing spectral characteristics, which is why it is called &amp;quot;adaptive&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The prediction generated is then subtracted from the actual sample to be encoded to generate the error value. In mono mode this value is sent directly to the coder. However, stereo signals tend to have some correlation between the two channels that can be further exploited. Therefore, two error values are calculated that represent the difference and average of the left and right error values.  In the &amp;quot;fast&amp;quot; mode of operation these two new values are simply sent to the coder instead of the left and right values. In the default mode, the difference value is always sent to the coder along with one of the other three values (average, left, or right). An adaptive algorithm continuously determines the most efficient of the three to send based on the changing balance of the channels.&lt;br /&gt;
&lt;br /&gt;
The developer has developed a unique data encoder for WavPack that he believes is better than Rice coding in two different areas. It is impossible to encode more efficiently than Rice coding because it represents the optimal bit coding (sometimes known as the Huffman code) for this type of data. WavPack&#039;s encoder is slightly less efficient than this, but only by about 0.15 bits/sample (or less than 1% for 16-bit data). The first advantage of WavPack&#039;s coder is that it does not require the data to be buffered ahead of encoding, instead it converts each sample directly to bitcodes. This is more computationally efficient and it is better in some applications where coding delay is critical. The second advantage is that it is easily adaptable to lossy encoding because all significant bits (except the implied &amp;quot;one&amp;quot; MSB) are transmitted directly. In this way it is possible to only transmit, for example, the 3 most significant bits (with sign) of each sample. In fact, it is possible to transmit only the sign and implied MSB for each sample with an average of only 3.65 bits/sample. &lt;br /&gt;
&lt;br /&gt;
This coding scheme is used to implement the &amp;quot;lossy&amp;quot; mode of WavPack. In the &amp;quot;fast&amp;quot; mode the output of the non-adaptive decorrelator is simply rounded to the nearest codable value for the specified number of bits. In the default mode the adaptive decorrelator is used (which reduces the average noise about 1 dB) and also both the current and the next sample are considered in choosing the better of the two available codes (which reduces noise another 1 dB).&lt;br /&gt;
&lt;br /&gt;
The developer has decided to not use any floating-point arithmetic in WavPack&#039;s data path because he believes that integer operations are less susceptible to subtle chip to chip variations that could corrupt the lossless nature of the compression, the Pentium floating point bug being a blatant example of this. It is possible that a lossless compressor that used floating-point math could generate different output when running on that faulty Pentium. Even disregarding actual bugs, floating-point math is complicated enough that there could be subtle differences between &amp;quot;correct&amp;quot; implementations that could cause trouble for this type of application. To further ensure confidence in the integrity of WavPack&#039;s compression, the encoder includes a 32-bit error detection code to the generated streams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WavPack source code is very portable. It has been compiled on several Unices (Linux, Mac OS X, Solaris, FreeBSD, OpenBSD, NetBSD, Compaq Tru64, HP-UX...) as well as Windows, DOS and OpenVMS. It works on architectures such as x86, ARM, PowerPC, SPARC, DEC Alpha, PA-RISC, MIPS, Motorola 68k...&lt;br /&gt;
&lt;br /&gt;
==Further reading==&lt;br /&gt;
&lt;br /&gt;
* [http://www.wavpack.com/ Official website]&lt;br /&gt;
* [http://www.rarewares.org/lossless.html Unofficial multiplatform versions] at RareWares&lt;br /&gt;
* [http://www.rjamorim.com/rrw/wavpack.html Historical versions] at ReallyRareWares&lt;br /&gt;
* [[Lossless_comparison|Lossless Codec Comparison]] by Rjamorim&lt;br /&gt;
* [[EAC_and_WavPack | Configuring EAC and Wavpack]]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Listening_Tests&amp;diff=10053</id>
		<title>Hydrogenaudio Listening Tests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Hydrogenaudio_Listening_Tests&amp;diff=10053"/>
		<updated>2006-01-29T01:23:27Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* External Tests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From time to time, HydrogenAudio members conducted listening tests, either public ones or private ones. These listening test should be valuable in gauging the performance of various digital audio techniques, e.g. compression, transcoding, etc., &#039;&#039;&#039;on a certain point in time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It should be noted that these tests &#039;&#039;&#039;may become obsoleted&#039;&#039;&#039; by newer enhancements in the techniques. So please ensure that there&#039;s no newer tests before drawing conclusions.&lt;br /&gt;
&lt;br /&gt;
This page contains links to Listening Tests carried out by various members of HydrogenAudio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; There are no such things as listening tests for [[Lossless]] compression. There are only performance tests (e.g. compression ration, encode/decode speed, etc). So, check out the [[Lossless comparison|Lossless comparison page]] instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Format-specific Tests=&lt;br /&gt;
&lt;br /&gt;
==[[AAC]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffaaaa&amp;quot;&lt;br /&gt;
! Date !! Title&amp;lt;br&amp;gt;Samples !! Performed by !! Type !! Codecs !! Links&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-12-09 || Ahead vs Apple 128-kbps&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| iTunes 4.1.052, 4.7.042;&amp;lt;br&amp;gt;Nero 2.5.9.7, 2.9.998 CBR, 2.9.998 VBR || [http://www.hydrogenaudio.org/forums/index.php?showtopic=29924&amp;amp;view=findpost&amp;amp;p=258644 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-09-05 || 48- &amp;amp; 64-kbps HE-AAC&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| CT aacPlus v.2 48- &amp;amp; 64-kbps&amp;lt;br&amp;gt;Helix 11.0.0.1897, Nero 3.2.0.20 VBR || [http://www.hydrogenaudio.org/forums/index.php?showtopic=36868&amp;amp;view=findpost&amp;amp;p=325091 HA Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[MP3]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#aaffaa&amp;quot;&lt;br /&gt;
! Date !! Title&amp;lt;br&amp;gt;Samples !! Performed by !! Type !! Codecs !! Links&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-01-18 || Dithering Test (1)&amp;lt;br&amp;gt;Special || Guruboolez || Private&lt;br /&gt;
| [[MP3]] Decoders: &amp;lt;br&amp;gt;MAD, [[LAME]], Fraunhofer, foobar2000 || [http://www.hydrogenaudio.org/forums/index.php?showtopic=17728&amp;amp;view=findpost&amp;amp;p=174740 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-11-15 || 130-kbps LAME&amp;lt;br&amp;gt;rjamorim || Guruboolez || Private&lt;br /&gt;
| [[LAME]] 3.90.3 ABR, 3.96.1 ABR, 3.96.1 VBR || [http://www.hydrogenaudio.org/forums/index.php?showtopic=29422&amp;amp;view=findpost&amp;amp;p=253968 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-01-11 || 128-kbps LAME&amp;lt;br&amp;gt;ff123 || Guruboolez || Private&lt;br /&gt;
| [[LAME]] 3.90.3, 3.96.1, 3.97a5 || [http://www.hydrogenaudio.org/forums/index.php?showtopic=30547&amp;amp;view=findpost&amp;amp;p=264411 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-10-17 || [[LAME]] 3.98 -V5&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| [[LAME]] 3.98: -V5, with --vbr-new,&amp;lt;br&amp;gt;add --athaa-sensitivity 1 || [http://www.hydrogenaudio.org/forums/index.php?showtopic=37973&amp;amp;view=findpost&amp;amp;p=335086 HA Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
(1) Performed under extreme listening conditions not reproducible on daily listening.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[MPC]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#aaaaff&amp;quot;&lt;br /&gt;
! Date !! Title&amp;lt;br&amp;gt;Samples !! Performed by !! Type !! Codecs !! Links&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-06-18 || --standard&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| 1.01j, 1.15u || [http://www.hydrogenaudio.org/forums/index.php?showtopic=34911&amp;amp;view=findpost&amp;amp;p=306910 HA Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Vorbis]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffffaa&amp;quot;&lt;br /&gt;
! Date !! Title&amp;lt;br&amp;gt;Samples !! Performed by !! Type !! Codecs !! Links&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2003-06-18 || 128-kbps&amp;lt;br&amp;gt;ff123/rjamorim || Guruboolez || Private&lt;br /&gt;
| GT2 &amp;amp; PCVS || [http://www.hydrogenaudio.org/forums/index.php?showtopic=10555&amp;amp;view=findpost&amp;amp;p=106189 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-06-17 || 160-kbps&amp;lt;br&amp;gt;Special || Guruboolez || Private&lt;br /&gt;
| CVS, GT3b2, [[aoTuV]]b2, [[aoTuV]]b2+QK || [http://www.hydrogenaudio.org/forums/index.php?showtopic=22495&amp;amp;view=findpost&amp;amp;p=218681 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-02-05 || -q4&amp;lt;br&amp;gt;Transients || Guruboolez || Private&lt;br /&gt;
| RC3 2002-03, RC3 2002-04, 1.01, 1.01 QK2 || [http://www.hydrogenaudio.org/forums/index.php?showtopic=18359&amp;amp;view=findpost&amp;amp;p=180697 HA Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[WMA]]==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ffaaff&amp;quot;&lt;br /&gt;
! Date !! Title&amp;lt;br&amp;gt;Samples !! Performed by !! Type !! Codecs !! Links&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2003-06-18 || 128-kbps&amp;lt;br&amp;gt;ff123/rjamorim || Guruboolez || Private&lt;br /&gt;
| [[WMA]]9 Standard &amp;amp; Pro || [http://www.hydrogenaudio.org/forums/index.php?showtopic=10551&amp;amp;view=findpost&amp;amp;p=106158 HA Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Multiformat Tests=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#aaffff&amp;quot;&lt;br /&gt;
! Date !! Title&amp;lt;br&amp;gt;Samples !! Performed by !! Type !! Codecs !! Links&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2003-10-11 || 130-kbps&amp;lt;br&amp;gt;Classical (Baroque) || Guruboolez || Private&lt;br /&gt;
| [[AAC]] (FAAC, PsyTel, Nero, QuickTime)&amp;lt;br&amp;gt;[[MP3]] [[LAME]] 3.90.3, [[MPC]] 1.14, [[Vorbis]] GT3b1, [[WMA]]9 Pro || [http://www.hydrogenaudio.org/forums/index.php?showtopic=14091&amp;amp;view=findpost&amp;amp;p=142684 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2003-12-13 || 128-kbps&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| [[AAC]] (iTunes, Nero, FAAC), &amp;lt;br&amp;gt;[[Vorbis]] 1.01, [[WMA]]9, [[MP3]] [[LAME]] 3.93.1 || [http://www.hydrogenaudio.org/forums/index.php?showtopic=16395&amp;amp;view=findpost&amp;amp;p=163116 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-07-12 || 175-kbps&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| [[Vorbis]] Megamix -q5,50, -q5,99 -q6,00&amp;lt;br&amp;gt;[[MP3]] [[LAME]] 3.97a3 -V3, -V2, [[MPC]] -q5 ||&lt;br /&gt;
[http://www.hydrogenaudio.org/forums/index.php?showtopic=23355&amp;amp;view=findpost&amp;amp;p=225046 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2004-12-09 || 130-kbps&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| [[AAC]] Nero 2.9.9.998&amp;lt;br&amp;gt;[[Vorbis]] aoTuVb3 ||&lt;br /&gt;
[http://www.hydrogenaudio.org/forums/index.php?showtopic=29925&amp;amp;view=findpost&amp;amp;p=258645 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-03-05 || 140-kbps VBR&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| [[AAC]] Nero 3.0.0.4, [[Vorbis]] 1.1, QK28 ||&lt;br /&gt;
[http://www.hydrogenaudio.org/forums/index.php?showtopic=32080&amp;amp;view=findpost&amp;amp;p=279240 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-03-17 || 256-kbps Transcode from MP3&amp;lt;br&amp;gt;subset of ff123 || Guruboolez || Private&lt;br /&gt;
| [[AAC]] iTunes 4.7, [[MP3]] [[LAME]] 3.97a8&amp;lt;br&amp;gt;[[MPC]] 1.15u, [[Vorbis]] aoTuVb3, [[WavPack]] 4.2b3 Lossy ||&lt;br /&gt;
[http://www.hydrogenaudio.org/forums/index.php?showtopic=32440&amp;amp;view=findpost&amp;amp;p=282909 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-07-11 || 80-kbps&amp;lt;br&amp;gt;Various || Guruboolez || Private&lt;br /&gt;
| [[LAME]] [[MP3]], [[AAC]]-HE and -LC,&amp;lt;br&amp;gt;[[Vorbis]] [[aoTuV]], [[WMA]] Std || [http://www.hydrogenaudio.org/forums/index.php?showtopic=35438&amp;amp;view=findpost&amp;amp;p=312296 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2005-08-22 || 180-kbps&amp;lt;br&amp;gt;Classical || Guruboolez || Private&lt;br /&gt;
| [[AAC]], [[MP3]], [[MPC]], [[Vorbis]] [[aoTuV]]b4 || [http://www.hydrogenaudio.org/forums/index.php?showtopic=36465 HA Thread]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | 2006-01-13 || 128-kbps&amp;lt;br&amp;gt;General || Sebastian Mares || Public&lt;br /&gt;
| iTunes &amp;amp; Nero [[AAC]], [[LAME]] [[MP3]],&amp;lt;br&amp;gt;[[Vorbis]] [[aoTuV]], [[WMA]] Pro || [http://www.hydrogenaudio.org/forums/index.php?showtopic=40607&amp;amp;view=findpost&amp;amp;p=357117 HA Thread]&amp;lt;br&amp;gt;[http://www.maresweb.de/listening-tests/mf-128-1/results.htm Complete Results]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=External Tests=&lt;br /&gt;
Other people also held listening tests outside of Hydrogenaudio (although the organizer of the tests are usually HA members :)&lt;br /&gt;
&lt;br /&gt;
So, check out the following sites:&lt;br /&gt;
* [http://ff123.net/ ff123&#039;s site on audio testing and listening tests]&lt;br /&gt;
* [http://www.rjamorim.com/test/index.html Roberto&#039;s Public Listening Tests]&lt;br /&gt;
* [http://www.soundexpert.info/ SoundExpert Listening Tests]&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=9701</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=9701"/>
		<updated>2006-01-04T12:51:16Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{orange}} none yet&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=9639</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=9639"/>
		<updated>2006-01-02T01:52:37Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: Added MPEG4 Lossless (ALS) to the table, still lots of space to fill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC         || {{Turquoise}} MPEG4 ALS&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average          || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast        || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%     || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad             || {{green}} very good&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow            || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no              || {{green}} MP4 tags&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average          || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes              || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;           || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes              || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol  || {{green}} All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=9565</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=9565"/>
		<updated>2005-12-25T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;Rjamorim: /* WV CONS */ WTF is &amp;quot;GUI encoder&amp;quot;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|    &#039;&#039;&#039;Features&#039;&#039;&#039;         || {{Turquoise}}  ALAC    || {{Turquoise}} FLAC      || {{Turquoise}} Monkey&#039;s     || {{Turquoise}} OptimFROG   || {{Turquoise}} Real Lossless  || {{Turquoise}} Shorten&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Encoding speed || {{white}} average      || {{light-green}} fast    || {{light-green}} fast       || {{orange}} slow           || {{white}} average           || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{green}} very fast     || {{light-green}} fast       || {{orange}} slow           || {{light-green}} fast        || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58,50% || {{light-green}} 58,70%  || {{green}} 55,50%           || {{green}} 54,70%          || {{white}} &amp;amp;nbsp;            || {{orange}} 63,50%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{orange}} bad         || {{green}} very good     || {{green}} very good        || {{green}} very good       || {{orange}} bad              || {{orange}} bad     &lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{white}} &amp;amp;nbsp;       || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{orange}} no &lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{green}} yes               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} QT tags      || {{green}} FLAC tags     || {{green}} ID3/APE          || {{green}} ID3/APE         || {{light-green}} Proprietary || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{orange}} bad       || {{green}} very good     || {{light-green}} good       || {{white}} average         || {{orange}} bad              || {{green}} very good&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{orange}} no          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{white}} sort of      || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{white}} &amp;amp;nbsp;       || {{orange}} no           || {{green}} yes              || {{green}} yes             || {{white}} &amp;amp;nbsp;            || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{orange}} no           || {{green}} yes             || {{green}} yes               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{orange}} no          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{light-green}} Yes (decoding) || {{green}} yes   || {{green}} yes              || {{orange}} no             || {{orange}} no               || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{orange}} no             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} no               || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{light-green}} Win/Mac || {{green}} All          || {{green}} All              || {{light-green}} Win/Linux || {{green}} Win/Mac/Linux     || {{green}} All&lt;br /&gt;
|-|&lt;br /&gt;
| {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;        || {{gray}} &amp;amp;nbsp;         || {{gray}} &amp;amp;nbsp;            || {{gray}} &amp;amp;nbsp;           || {{gray}} &amp;amp;nbsp;             || {{gray}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
|   &#039;&#039;&#039;Features&#039;&#039;&#039;          || {{Turquoise}} WavPack  || {{Turquoise}} WMA       || {{Turquoise}} LA           || {{Turquoise}} TTA         || {{Turquoise}} LPAC&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Encoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{white}} average&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Decoding speed || {{green}} very fast    || {{white}} average       || {{orange}} slow            || {{green}} very fast       || {{green}} very fast&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Compression*   || {{light-green}} 58%    || {{green}} 56,30%        || {{green}} 53,50%           || {{light-green}} 57,10%    || {{light-green}} 57,20%&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Flexibility**  || {{green}} very good    || {{orange}} bad          || {{white}} average          || {{orange}} bad            || {{orange}} bad&lt;br /&gt;
|-&lt;br /&gt;
| {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{yellow}} Error handling || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes            || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Seeking        || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{green}} yes             || {{orange}} slow&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Tagging        || {{green}} ID3/APE      || {{light-green}} Proprietary || {{light-green}} ID3v1  || {{light-green}} ID3       || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hardware support || {{green}} yes        || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Software support || {{light-green}} good || {{light-green}} good    || {{orange}} bad             || {{white}} average         || {{white}} average&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Hybrid/lossy   || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} ReplayGain     || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} RIFF chunks    || {{green}} yes          || {{orange}} no           || {{green}} yes              || {{orange}} no             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Streaming      || {{green}} yes          || {{green}} yes           || {{white}} &amp;amp;nbsp;           || {{orange}} no             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Pipe support   || {{green}} yes          || {{green}} yes           || {{green}} yes              || {{orange}} no             || {{white}} &amp;amp;nbsp;&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Open source    || {{green}} yes          || {{orange}} no           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} Multichannel   || {{green}} yes          || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{orange}} no&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} High resolution || {{green}} yes         || {{green}} yes           || {{orange}} no              || {{green}} yes             || {{green}} yes&lt;br /&gt;
|-|&lt;br /&gt;
| {{yellow}} OS support     || {{green}} All          || {{light-green}} Win/Mac || {{light-green}} Win/Linux  || {{green}} All             || {{light-green}} Win/Linux/Sol&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* Relatively slow encoding&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some links to lossless format compression comparisons:&lt;br /&gt;
&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s]  (used as reference to build the table);&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s];&lt;br /&gt;
* [http://foobar2000.net/lossless/ Guruboolez&#039;] - comparing only classical music;&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan de Bock&#039;s] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;/div&gt;</summary>
		<author><name>Rjamorim</name></author>
	</entry>
</feed>