<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hydrogenaudio.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oyvine</id>
	<title>Hydrogenaudio Knowledgebase - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hydrogenaudio.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oyvine"/>
	<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Special:Contributions/Oyvine"/>
	<updated>2026-04-29T07:46:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15487</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15487"/>
		<updated>2006-11-21T09:52:34Z</updated>

		<summary type="html">&lt;p&gt;Oyvine: /* WMAL CONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WavPack&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | ALAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | FLAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Monkey&#039;s&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | OptimFROG&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Shorten&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | slow&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.0%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.50%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.70%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 55.50%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 54.70%&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | 63.50%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad     &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE      ||! style=&amp;quot;background: #00FF00&amp;quot; | QT tags      ||! style=&amp;quot;background: #00FF00&amp;quot; | FLAC tags     ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE          ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE         ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | good          &lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good           &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | sort of      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;       ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Yes (decoding) ||! style=&amp;quot;background: #00FF00&amp;quot; | yes   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #00FF00&amp;quot; | All              ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux   ||! style=&amp;quot;background: #00FF00&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(table continued below)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WMA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | TTA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LPAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | MPEG4 ALS&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Real Lossless&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | very fast       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FF9900&amp;quot; | slow           &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast       ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast         ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*   ||! style=&amp;quot;background: #00FF00&amp;quot; | 56.30%       ||! style=&amp;quot;background: #00FF00&amp;quot; | 53.50%           ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%    ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.20%     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**  ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad            ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-&lt;br /&gt;
|! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no               ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking        ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3v1 ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3       ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux ||! style=&amp;quot;background: #00FF00&amp;quot; | All             ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux/Sol ||! style=&amp;quot;background: #00FF00&amp;quot; | All        ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support ([http://www.engadget.com/2006/08/17/gemei-x-21-offers-ape-support/ Gemei X21])&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support ([http://en.wikipedia.org/wiki/Gigabeat Gigabeat V and S line from Toshiba])&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudioblog.com/ The Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Oyvine</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15486</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15486"/>
		<updated>2006-11-21T08:46:44Z</updated>

		<summary type="html">&lt;p&gt;Oyvine: /* Comparison Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WavPack&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | ALAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | FLAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Monkey&#039;s&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | OptimFROG&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Shorten&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | slow&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.0%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.50%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.70%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 55.50%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 54.70%&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | 63.50%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad     &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE      ||! style=&amp;quot;background: #00FF00&amp;quot; | QT tags      ||! style=&amp;quot;background: #00FF00&amp;quot; | FLAC tags     ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE          ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE         ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | good          &lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good           &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | sort of      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;       ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Yes (decoding) ||! style=&amp;quot;background: #00FF00&amp;quot; | yes   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #00FF00&amp;quot; | All              ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux   ||! style=&amp;quot;background: #00FF00&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(table continued below)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WMA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | TTA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LPAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | MPEG4 ALS&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Real Lossless&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | very fast       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FF9900&amp;quot; | slow           &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast       ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast         ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*   ||! style=&amp;quot;background: #00FF00&amp;quot; | 56.30%       ||! style=&amp;quot;background: #00FF00&amp;quot; | 53.50%           ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%    ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.20%     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**  ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad            ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-&lt;br /&gt;
|! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no               ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking        ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3v1 ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3       ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux ||! style=&amp;quot;background: #00FF00&amp;quot; | All             ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux/Sol ||! style=&amp;quot;background: #00FF00&amp;quot; | All        ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support ([http://www.engadget.com/2006/08/17/gemei-x-21-offers-ape-support/ Gemei X21])&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support (Gigabeat V line from Toshiba)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudioblog.com/ The Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Oyvine</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15485</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15485"/>
		<updated>2006-11-21T08:46:00Z</updated>

		<summary type="html">&lt;p&gt;Oyvine: /* APE CONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WavPack&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | ALAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | FLAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Monkey&#039;s&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | OptimFROG&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Shorten&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | slow&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.0%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.50%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.70%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 55.50%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 54.70%&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | 63.50%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad     &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE      ||! style=&amp;quot;background: #00FF00&amp;quot; | QT tags      ||! style=&amp;quot;background: #00FF00&amp;quot; | FLAC tags     ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE          ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE         ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | good          &lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good           &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | sort of      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;       ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Yes (decoding) ||! style=&amp;quot;background: #00FF00&amp;quot; | yes   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #00FF00&amp;quot; | All              ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux   ||! style=&amp;quot;background: #00FF00&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(table continued below)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WMA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | TTA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LPAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | MPEG4 ALS&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Real Lossless&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | very fast       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FF9900&amp;quot; | slow           &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast       ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast         ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*   ||! style=&amp;quot;background: #00FF00&amp;quot; | 56.30%       ||! style=&amp;quot;background: #00FF00&amp;quot; | 53.50%           ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%    ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.20%     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**  ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad            ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-&lt;br /&gt;
|! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no               ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking        ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3v1 ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3       ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux ||! style=&amp;quot;background: #00FF00&amp;quot; | All             ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux/Sol ||! style=&amp;quot;background: #00FF00&amp;quot; | All        ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support ([http://www.engadget.com/2006/08/17/gemei-x-21-offers-ape-support/ Gemei X21])&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support (Gigabeat V line from Toshiba)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudioblog.com/ The Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Oyvine</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15484</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15484"/>
		<updated>2006-11-21T07:55:55Z</updated>

		<summary type="html">&lt;p&gt;Oyvine: /* WMAL CONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WavPack&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | ALAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | FLAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Monkey&#039;s&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | OptimFROG&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Shorten&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | slow&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.0%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.50%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.70%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 55.50%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 54.70%&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | 63.50%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad     &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE      ||! style=&amp;quot;background: #00FF00&amp;quot; | QT tags      ||! style=&amp;quot;background: #00FF00&amp;quot; | FLAC tags     ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE          ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE         ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | good          &lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good           &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | sort of      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;       ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Yes (decoding) ||! style=&amp;quot;background: #00FF00&amp;quot; | yes   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #00FF00&amp;quot; | All              ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux   ||! style=&amp;quot;background: #00FF00&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(table continued below)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WMA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | TTA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LPAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | MPEG4 ALS&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Real Lossless&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | very fast       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FF9900&amp;quot; | slow           &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast       ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast         ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*   ||! style=&amp;quot;background: #00FF00&amp;quot; | 56.30%       ||! style=&amp;quot;background: #00FF00&amp;quot; | 53.50%           ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%    ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.20%     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**  ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad            ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-&lt;br /&gt;
|! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no               ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking        ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3v1 ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3       ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux ||! style=&amp;quot;background: #00FF00&amp;quot; | All             ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux/Sol ||! style=&amp;quot;background: #00FF00&amp;quot; | All        ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Limited hardware support (Gigabeat V line from Toshiba)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudioblog.com/ The Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Oyvine</name></author>
	</entry>
	<entry>
		<id>https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15483</id>
		<title>Lossless comparison</title>
		<link rel="alternate" type="text/html" href="https://wiki.hydrogenaudio.org/index.php?title=Lossless_comparison&amp;diff=15483"/>
		<updated>2006-11-21T07:54:52Z</updated>

		<summary type="html">&lt;p&gt;Oyvine: /* Comparison Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;lossless comparison page&#039;&#039;&#039; aims to gather information about lossless codecs available so users can make an informed decision as to what lossless codec to choose for their needs.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Given the enormous amount of [[lossless]] audio compressor choices available, it is a very difficult task to choose the one most suited for each person&#039;s needs.&lt;br /&gt;
&lt;br /&gt;
Several people only take into consideration compression performance when choosing a codec. But as the following table and article shows, there are several other features worth taking into consideration when making that choice.&lt;br /&gt;
&lt;br /&gt;
For example, users wanting good multiplatform compatibility and robustness (E.G, people sharing live recordings) would favour [[WavPack]] or [[FLAC]]. Another user, looking for the very highest compression available, would go with [[OptimFROG]]. Someone wanting portable support would use [[FLAC]] or [[ALAC]], and so on.&lt;br /&gt;
&lt;br /&gt;
En fin, this is not a matter worth getting too worked up about. If you later find out the codec you chose isn&#039;t the best for your needs, you can just transcompress to another format, without risk of losing quality.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; for latest comparison of lossless compression, scroll down to the [[Lossless comparison#External links|Links section of this page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comparison Table==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do NOT add links to the table. It&#039;s cluttered and colourful enough as it is. Please add them to the article itself if needed. Thanks --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WavPack&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | ALAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | FLAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Monkey&#039;s&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | OptimFROG&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Shorten&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | slow&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | fast&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | average&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very fast&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.0%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.50%&lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | 58.70%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 55.50%&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | 54.70%&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | 63.50%&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | bad     &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE      ||! style=&amp;quot;background: #00FF00&amp;quot; | QT tags      ||! style=&amp;quot;background: #00FF00&amp;quot; | FLAC tags     ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE          ||! style=&amp;quot;background: #00FF00&amp;quot; | ID3/APE         ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #CCFFCC&amp;quot; | good          &lt;br /&gt;
| style=&amp;quot;background: #00FF00&amp;quot; | very good           &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #00FF00&amp;quot; | very good&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | sort of      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;       ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Yes (decoding) ||! style=&amp;quot;background: #00FF00&amp;quot; | yes   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #00FF00&amp;quot; | All          ||! style=&amp;quot;background: #00FF00&amp;quot; | All              ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux   ||! style=&amp;quot;background: #00FF00&amp;quot; | All&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(table continued below)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; border:1px solid blue;&amp;quot;&lt;br /&gt;
|width=&amp;quot;120px&amp;quot;|&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | WMA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | TTA&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | LPAC&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | MPEG4 ALS&lt;br /&gt;
| width=&amp;quot;95px&amp;quot; style=&amp;quot;background: #00FFFF&amp;quot; | Real Lossless&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Encoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | very fast       ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FF9900&amp;quot; | slow           &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Decoding speed ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average      ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast       ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast         ||! style=&amp;quot;background: #CCFFCC&amp;quot; | fast        &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Compression*   ||! style=&amp;quot;background: #00FF00&amp;quot; | 56.30%       ||! style=&amp;quot;background: #00FF00&amp;quot; | 53.50%           ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%    ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.20%     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.10%        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | 57.0%            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Flexibility**  ||! style=&amp;quot;background: #FF9900&amp;quot; | bad         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad            ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #00FF00&amp;quot; | very good     ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-&lt;br /&gt;
|! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Error handling ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no               ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Seeking        ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | slow            ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Tagging        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3v1 ||! style=&amp;quot;background: #CCFFCC&amp;quot; | ID3       ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no        ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Proprietary &lt;br /&gt;
|-|&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hardware support &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited        &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no              &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | limited             &lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no&lt;br /&gt;
| style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Software support ||! style=&amp;quot;background: #CCFFCC&amp;quot; | good ||! style=&amp;quot;background: #FF9900&amp;quot; | bad             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average         ||! style=&amp;quot;background: #FFFFFF&amp;quot; | average          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad          ||! style=&amp;quot;background: #FF9900&amp;quot; | bad              &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Hybrid/lossy   ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | ReplayGain     ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #FF9900&amp;quot; | no           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | RIFF chunks    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;            &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Streaming      ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #00FF00&amp;quot; | yes               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Pipe support   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #FF9900&amp;quot; | no             ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;           ||! style=&amp;quot;background: #FFFFFF&amp;quot; | &amp;amp;nbsp;        ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Open source    ||! style=&amp;quot;background: #FF9900&amp;quot; | no          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | Multichannel   ||! style=&amp;quot;background: #00FF00&amp;quot; | yes          ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | High resolution ||! style=&amp;quot;background: #00FF00&amp;quot; | yes         ||! style=&amp;quot;background: #FF9900&amp;quot; | no              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes             ||! style=&amp;quot;background: #00FF00&amp;quot; | yes              ||! style=&amp;quot;background: #00FF00&amp;quot; | yes           ||! style=&amp;quot;background: #FF9900&amp;quot; | no               &lt;br /&gt;
|-|&lt;br /&gt;
|! align=&amp;quot;left&amp;quot; style=&amp;quot;background: #FFFF99&amp;quot; | OS support     ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Mac ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux ||! style=&amp;quot;background: #00FF00&amp;quot; | All             ||! style=&amp;quot;background: #CCFFCC&amp;quot; | Win/Linux/Sol ||! style=&amp;quot;background: #00FF00&amp;quot; | All        ||! style=&amp;quot;background: #00FF00&amp;quot; | Win/Mac/Linux     &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The Compression ratio is calculated with the division of compressed size by uncompressed size * 100. So, lower is better.&lt;br /&gt;
&lt;br /&gt;
Encoding speed, Decoding speed and Compression ratio are based on each encoder&#039;s default settings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Flexibility refers to the amount of encoding choices offered to the users (Fast/low compression, Slow/high compression and everything inbetween)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are the most popular lossless codecs, in alphabetical order:&lt;br /&gt;
&lt;br /&gt;
==ALAC - Apple Lossless Audio Codec== http://www.apple.com/itunes/import.html &lt;br /&gt;
&lt;br /&gt;
[[ALAC]] is a codec developed by Apple for usage in [[Apple iPod|iPod]] and AirPort Express.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ALAC PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* [[Open source]] ([http://craz.net/programs/itunes/alac.html decoding only])&lt;br /&gt;
* Hardware support ([[Apple iPod|iPod]], AirPort Express)&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (QT tags)&lt;br /&gt;
* Excellent hardware-software-lossy format integration with [[iTunes]]/iPod.&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
&lt;br /&gt;
===ALAC CONS===&lt;br /&gt;
* Closed source (encoding)&lt;br /&gt;
* Limited software support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
&lt;br /&gt;
===ALAC Other features===&lt;br /&gt;
* Fits in the [[MP4]] container&lt;br /&gt;
* Can be used with the AirPort Express gadget&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FLAC - Free Lossless Audio Codec== http://flac.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
[[FLAC]] is a lossless codec developed by Josh Coalson. It&#039;s part of the Xiph multimedia portfolio, along with [[Ogg]], [[Vorbis]], [[Speex]] and [[Theora]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FLAC PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Fast encoding&lt;br /&gt;
* Hardware support ([[Rio Karma|Karma]], Phatbox, etc.)&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support (FLAC tags)&lt;br /&gt;
* Pipe support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===FLAC CONS===&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===FLAC Other features===&lt;br /&gt;
* Supports embedded CUE sheets (with [http://flac.sourceforge.net/faq.html#general__no_cuesheet_tags limitations])&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Fits the [[Ogg]] and [[Matroska]] containers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LA - LosslessAudio== http://www.lossless-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[LA]] is a lossless codec developed by Michael Bevin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LA PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Tagging support ([[ID3v1]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===LA CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* Very slow encoding and decoding&lt;br /&gt;
* Doesn&#039;t support [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Bad software support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;It&#039;s important to mention that the LA foobar plugin is buggy and doesn&#039;t produce lossless streams!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LPAC== http://www.nue.tu-berlin.de/wer/liebchen/lpac.html&lt;br /&gt;
&lt;br /&gt;
Lossless Predictive Audio Coder ([[LPAC]]) is a lossless codec developed by Tilman Liebchen. Development of it has been halted in favour of development of [[MPEG-4]] ALS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===LPAC PROS===&lt;br /&gt;
* Reasonable compression ratios&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
&lt;br /&gt;
===LPAC CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Slow seeking&lt;br /&gt;
* No tagging&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Monkey&#039;s Audio== http://www.monkeysaudio.com/&lt;br /&gt;
&lt;br /&gt;
[[Monkey&#039;s Audio]] is a very efficient lossless compressor developed by Matt Ashland.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===APE PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* High efficiency&lt;br /&gt;
* Good software support&lt;br /&gt;
* Simple and user friendly. Official GUI provided.&lt;br /&gt;
* Java version (multiplatform)&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* [[High resolution]] audio support&lt;br /&gt;
* Supports [[RIFF]] chunks (only in the GUI encoder)&lt;br /&gt;
* Pipe support (only in a [http://www.etree.org/shnutils/shntool/ special] version)&lt;br /&gt;
&lt;br /&gt;
===APE CONS===&lt;br /&gt;
* No [[multichannel]] support&lt;br /&gt;
* No error robustness&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===APE Other features===&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Supports APL image link files (similar to CUE sheets)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==OptimFROG== http://losslessaudiocompression.com/&lt;br /&gt;
&lt;br /&gt;
[[OptimFROG]] is a lossless format developed by Florin Ghido to become the champion in audio compression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===OFR PROS===&lt;br /&gt;
* Very high compression&lt;br /&gt;
* Good software support&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Supports [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===OFR CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] audio support&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Quite slow decoding&lt;br /&gt;
&lt;br /&gt;
===OFR Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RealAudio Lossless== http://www.realnetworks.com/products/codecs/realaudio.html&lt;br /&gt;
&lt;br /&gt;
RealAudio lossless is the lossless codec developed by Real Networks for their multimedia portfolio&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===RAL PROS===&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
&lt;br /&gt;
===RAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No [[multichannel]] and [[high resolution]] audio support&lt;br /&gt;
* Little software support (Real Player)&lt;br /&gt;
* No hardware support&lt;br /&gt;
* Compression efficiency not on par with other lossless codecs&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No pipe support&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shorten== http://www.etree.org/shnutils/shorten/&lt;br /&gt;
&lt;br /&gt;
[[Shorten]] is a very old and featureless lossless codec developed by Tony Robinson at SoftSound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SHN PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Fast decoding&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===SHN CONS===&lt;br /&gt;
* Quite inefficient&lt;br /&gt;
* No [[multichannel]] or [[high resolution]] audio support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No error robustness&lt;br /&gt;
* Not streamable&lt;br /&gt;
* No hardware support&lt;br /&gt;
* No native tagging&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==True Audio (TTA)== http://www.true-audio.com/&lt;br /&gt;
&lt;br /&gt;
[[TTA]] is a new lossless codec developed by a team of russian programmers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TTA PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Hardware support (obscure DVD player)&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Tagging support ([[ID3]])&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
* Error robustness&lt;br /&gt;
&lt;br /&gt;
===TTA CONS===&lt;br /&gt;
* No streaming support&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* No pipe support&lt;br /&gt;
&lt;br /&gt;
===TTA Other features===&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==WavPack== http://www.wavpack.com/&lt;br /&gt;
&lt;br /&gt;
[[WavPack]] is a fast and featureful lossless codec developed by David Bryant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WV PROS===&lt;br /&gt;
* [[Open source]]&lt;br /&gt;
* Very fast decoding&lt;br /&gt;
* Very fast encoding&lt;br /&gt;
* Good efficiency&lt;br /&gt;
* Error robustness&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Hardware support ([http://www.rockbox.org/ RockBox])&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s&lt;br /&gt;
* Hybrid/lossy mode&lt;br /&gt;
* Tagging support ([[ID3v1]], [[APE tags]])&lt;br /&gt;
* Supports [[RIFF]] chunks&lt;br /&gt;
* Ability to create self extracting files for Win32 platform&lt;br /&gt;
* Pipe support&lt;br /&gt;
* Good software support&lt;br /&gt;
* [[ReplayGain]] compatible&lt;br /&gt;
&lt;br /&gt;
===WV CONS===&lt;br /&gt;
* Limited hardware player support&lt;br /&gt;
&lt;br /&gt;
===WV Other features===&lt;br /&gt;
* Supports 32bit float streams&lt;br /&gt;
* Supports embedded CUE sheets&lt;br /&gt;
* Includes MD5 hashes for quick integrity checking&lt;br /&gt;
* Can encode in both symmetrical and assymmetrical modes.&lt;br /&gt;
* Fits the [[Matroska]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows Media Audio Lossless== http://www.microsoft.com/windows/windowsmedia/9series/codecs/audio.aspx&lt;br /&gt;
&lt;br /&gt;
WMA Lossless is the lossless codec developed by Microsoft to be featured in their Windows Media codec portfolio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===WMAL PROS===&lt;br /&gt;
* Streaming support&lt;br /&gt;
* Very good software support&lt;br /&gt;
* Supports [[multichannel]] audio and [[high resolution]]s.&lt;br /&gt;
* Tagging support (proprietary)&lt;br /&gt;
* Pipe support&lt;br /&gt;
&lt;br /&gt;
===WMAL CONS===&lt;br /&gt;
* Closed source&lt;br /&gt;
* No hybrid/lossy mode&lt;br /&gt;
* No hardware support (but it&#039;s likely to appear sooner or later)&lt;br /&gt;
* Doesn&#039;t support [[RIFF]] chunks&lt;br /&gt;
* Doesn&#039;t support [[ReplayGain]]&lt;br /&gt;
&lt;br /&gt;
===WMAL Other features===&lt;br /&gt;
* Fits the [[ASF]] container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Oddball Formats==&lt;br /&gt;
&lt;br /&gt;
There are several old lossless formats that aren&#039;t being featured in the article above. Reasons are: lack of widespread support, lack of features, bad efficiency and, most importantly, it seems noone is really interested in them.&lt;br /&gt;
&lt;br /&gt;
Most of those would have disappeared by now, but they are being preserved for posterity at [[User:Rjamorim|rjamorim]]&#039;s [http://www.rjamorim.com/rrw/ ReallyRareWares]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Advanced Digital Audio (ADA)===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/ada.html&lt;br /&gt;
&lt;br /&gt;
===Bonk===&lt;br /&gt;
&lt;br /&gt;
* http://www.logarithmic.net/pfh/bonk&lt;br /&gt;
&lt;br /&gt;
===Marian&#039;s a-Pac===&lt;br /&gt;
&lt;br /&gt;
* http://www.marian.de/en/downloads#APAC&lt;br /&gt;
* http://www.rjamorim.com/rrw/apac.html&lt;br /&gt;
&lt;br /&gt;
===AudioZip===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/audiozip.html&lt;br /&gt;
&lt;br /&gt;
===Dakx WAV===&lt;br /&gt;
&lt;br /&gt;
* http://www.dakx.com/&lt;br /&gt;
* http://www.rjamorim.com/rrw/daxwav.html&lt;br /&gt;
&lt;br /&gt;
===Entis Lab MIO===&lt;br /&gt;
&lt;br /&gt;
* http://www.entis.gr.jp/eri/frame.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/mio.html&lt;br /&gt;
&lt;br /&gt;
===LiteWave===&lt;br /&gt;
&lt;br /&gt;
* http://www.clearjump.com/products/LiteWave.html&lt;br /&gt;
* http://www.rjamorim.com/rrw/litewave.html&lt;br /&gt;
&lt;br /&gt;
===Pegasus SPS===&lt;br /&gt;
&lt;br /&gt;
* http://www.krishnasoft.com/sps.htm&lt;br /&gt;
* http://www.rjamorim.com/rrw/pegasussps.html&lt;br /&gt;
&lt;br /&gt;
===RKaudio===&lt;br /&gt;
&lt;br /&gt;
* http://www.msoftware.co.nz/downloads_page.php&lt;br /&gt;
* http://rksoft.virtualave.net/rkau.html&lt;br /&gt;
&lt;br /&gt;
===Split2000===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/split2000.html&lt;br /&gt;
&lt;br /&gt;
===Sonarc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/sonarc.html&lt;br /&gt;
&lt;br /&gt;
===VocPack===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/vocpack.html&lt;br /&gt;
&lt;br /&gt;
===WavArc===&lt;br /&gt;
&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavarc.html&lt;br /&gt;
&lt;br /&gt;
===WaveZip/MUSICompress===&lt;br /&gt;
&lt;br /&gt;
* http://members.aol.com/_ht_a/sndspace/&lt;br /&gt;
* http://www.rjamorim.com/rrw/wavezip.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lossless]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Other lossless compressions comparisons===&lt;br /&gt;
&#039;&#039;Sorted based on last &#039;&#039;&#039;update&#039;&#039;&#039; date.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [http://uclc.info/LossLess.pdf Johan De Bock&#039;s speed oriented comparison] - best choices speedwise are indicated in green, mostly electronic music (last updated 2006-07-22)&lt;br /&gt;
* [http://web.inter.nl.net/users/hvdh/lossless/lossless.htm Hans Heijden&#039;s] -- used as reference to build the table (last updated 2006-07-07)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/lossless/ Synthetic Soul&#039;s comparison] (last update 2006-09-14)&lt;br /&gt;
* [http://synthetic-soul.co.uk/comparison/josef/ Josef Pohm&#039;s comparison, hosted by Synthetic Soul] (last update 2006-05-29)&lt;br /&gt;
* [http://www.bobulous.org.uk/misc/lossless_audio_2006.html Bobulous&#039; lossless audio comparison] — a look at six lossless formats in terms of speed and file size (last updated 2006-05-22)&lt;br /&gt;
* [http://uclc.info/lossless_audio_compression_test.htm Johan De Bock&#039;s size oriented comparison] - aimed only at the maximum compression setting for each codec (based on a somewhat limited set of samples, however) (last updated 2006-05-19)&lt;br /&gt;
* [http://guruboolez.free.fr/lossless/ Guruboolez&#039;] -- comparing only classical music (last updated 2005-02-27)&lt;br /&gt;
* [http://members.home.nl/w.speek/comparison.htm Speek&#039;s] (last updated 2005-02-07)&lt;br /&gt;
&lt;br /&gt;
===More on lossless compressions===&lt;br /&gt;
* [http://losslessaudioblog.com/ The Lossless Audio Blog] - by windmiller, is a reliable and complete source of news about lossless compression.&lt;br /&gt;
* Go to the [http://www.hydrogenaudio.org/forums/index.php?showtopic=33226 Hydrogenaudio thread] to discuss this article.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Oyvine</name></author>
	</entry>
</feed>