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	<updated>2026-04-28T14:17:04Z</updated>
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		<id>https://wiki.hydrogenaudio.org/index.php?title=Noise_normalization&amp;diff=27570</id>
		<title>Noise normalization</title>
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		<updated>2017-11-23T10:54:20Z</updated>

		<summary type="html">&lt;p&gt;185.94.193.182: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Noise normalization&#039;&#039;&#039; is a special type of coding technique (somewhat comparable to  [[PNS]] used in [[AAC]], but not the same) used by [[Ogg Vorbis]] psychoacoustics model to &#039;&#039;&#039;compensate&#039;&#039;&#039; for loss of energy in certain frequency bands due to quantization (usually because of a low [[SNR]]). The algorithm uses an apsort function to determine where the energy lost in each frequency band is the greatest and compensates the band with the greatest energy lost by &#039;&#039;&#039;reviving the residue&#039;&#039;&#039; (noise error) &#039;&#039;(see [https://trac.xiph.org/browser/trunk/vorbis/lib/psy.c psy.c] in source, &#039;&#039;&#039;_vp_noise_normalize_sort&#039;&#039;&#039; function, line 1050)&#039;&#039;. This is main cause of most &#039;&#039;metallic artifacts&#039;&#039; in MP3. It is &#039;&#039;&#039;one factor&#039;&#039;&#039; that gives Vorbis its &#039;&#039;&#039;noise-like&#039;&#039;&#039; sound characteristics, when the bitrate is too low to encode without susceptible artifacts. In the reference encoder it&#039;s used on all quality values less than 4.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://www.hydrogenaudio.org/forums/index.php?showtopic=20132 Noise Normalization and &#039;HF boost&#039; problem] - The solution that ultimately lead to AoTuV tunings.&lt;br /&gt;
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[[Category:Algorithms]]&lt;/div&gt;</summary>
		<author><name>185.94.193.182</name></author>
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